Ground Zero Arena

This project is abandoned and its default file will likely not work with the most recent version of StarCraft II. Whether this project is out of date or its author has marked it as abandoned, this project is no longer maintained.

Just launched my completed multiplayer map called Ground Zero. This is a map that focuses on fast-paced, melee style play. Each unit and building costs 0 minerals/gas, and as long as the player has a command center he or she will have 200 supply availible. The gameplay of the map pushes each player to use their macro and micro skills at the same time. Your actions per minute count very heavily in this map.

Features:

Big bases with non-stop action. Each player will need to build, produce, and attack at the same time to be strong on this map.

Custom tech tree featuring units from each race.

1 unit que at a time to increase the difficulty and balance of the map... rather than "que 5 and forget it until later"

Each unit is strong against some units and weak against others. Every unit can be easily countered.

Units automatically have basic upgrades.

The tech tree:

Barracks (Basic infantry) - Marines - zealots - marauders - Sentries - high templars

Factory (mech) - Siege tanks - thors - colossus - immortals

Starport (air) - banshee - mutalisk - phonix

Orbital command - observers

Planetary fortress - Banelings

Watch video here: http://www.youtube.com/watch?v=rt5YEvwkWCM


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About This Project

  • Project ID
    25649
  • Created
    Aug 17, 2010
  • Last Released File
    Never
  • Total Downloads
    0
  • License

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