Facility 17 - Micro Madness

This project is abandoned and its default file will likely not work with the most recent version of StarCraft II. Whether this project is out of date or its author has marked it as abandoned, this project is no longer maintained.

Old project. Will reopen on users request.

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A map I started, but quickly abandoned due to boredom :(

I designed 6 units, each with 2 tiers (each tier has a unique special ability), made basic spawning abilities.

Cool things (trigger-wise)

  • bases automatically set to the color of the players (so if you choose pink in the game lobby, your base will be pink)
  • middle ground changes color depending on who 'controls' it.

Needs:

  • re-tuned / balanced abilities
  • leaderboard
  • victory conditions
  • tier upgrade after X kills
  • some sort of defense for the dropship
  • data driven mass unit orders

Wishlist

  • bonus points for controlling the center
  • ultimate abilities (single cast, you get to use one every X00 kills)
  • team modes
  • king of the hill mode
  • unlockable characters


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About This Project

  • Project ID
    26283
  • Created
    Sep 13, 2010
  • Last Released File
    Never
  • Total Downloads
    326
  • License

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