Dungeons - Guardians of Fire

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Here is the first boss preview of our map. The heroes and abilities are complete all that is left to do is add more bosses and terrain.

Part 1:

Part 2:

Additional Information:

Zakariahliklikleh and myself worked on this map. We'd also like to thank SweetZombieJesus for providing his excellent library we used for the hero selection as seen in the video Part 1.

What is in the videos

We were a total of 4 players but we recommend playing it with 5. All heroes were level 2 and had 2 abilities to use when facing Ter'Ama. But there is a total of 5 abilites per hero (all unique) and they all have 2 additional higher levels each.

Rory Swann (Tank) : [Level 1] Taunt and [Level 1] Defensive Stance

  • Taunt puts you back on top of threat forcing the enemy to attack you
  • Defensive Stance has a long cooldown but provides 70% reduction to all damage taken for 10 seconds.

To use his abilites, Rory Swann gains energy for every point of damage he takes.

Egon Stetmann (Healer) : [Level 1] Heal and [Level 1] Guardian Shield

  • Heal is a channeled restore that heals life every second
  • Gurdian Shield is the blue dome around the tank every so often seen in videos 1 and 2. This absorbs up to 300 damage for 10 seconds.

Egon Stetmann has very good energy Regeneration allowing him to last for a long time in fights (we all die otherwise :) )

Jim Raynor (Damage) : [Level 1] Snipe and [Level 1] Impact Rounds

  • Snipe deals a large amount of damage at a target from very long range.
  • Impact rounds deals a bit of damage but weakens the target making reducing it's attack speed.

Jim Raynor's big advantage is that he's not energy based. His abilities only have a cooldown cost which makes him very useful in combat. All his damage is ranged physical.

Tassadar (Damage) : [Level 1] Psionic Sphere and [Level 1] Mental Instability

  • Psionic Sphere is the photon cannon like orb that Tassadar hearls towards the target. Deals a lot of Damage and splash.
  • Mental Instability is a curse that stays on the target for 10 seconds. If it stays it's full duration, the curse detonates and deals damage to the target as splash and also creates a small damage over time for 12 additional seconds on the target. (Looks like the MotherShip Vortex on Ter'Ama in the video Part 1)

This class gains energy based on the damage it deals. His spells are very powerful but require a lot of energy to conjure and thus he needs to use his regular attack often to unload the large damaging spells.

Since the last class (Zeratul) was not used in this video, I'll leave it up to you guys to check it out yourselves. We hope you enjoy the video and would also like to note, this is just the first boss on the map. The published version has a second boss which we couldn't get to but he is much cooler and worth the effort to get to. Also much MUCH harder than Ter'Ama. :D

Ter'Ama:

Cleave (Passive): Every time he swings he cleaves people in front of him.

Bile Bomb (Cast): Every 15 seconds he'll throw some slime at you which ignites into a ball of fire dealing damage every second when u stand in it.

Enrage (Cast): He enrages doubling his damage and his attack speed and his movement speed (hits very very very hard). This happens once every 35 seconds.

Time Limit: If he is not killed within the allocated time, he makes a Final deadly enrage that will kill anything in his path and lose you the game.

There is one last thing I'd like to note, in the video part 2 you could hear at one point the healer on ventrilo tells me he needs to regenerate energy so we used the landscape to our advantage. Basically we waited for his enrage to be used up and then in that window where he moves at normal speed and enrage is still not available we had him chase me (Tank) around the crater of lava on the upper right corner of the map. On future boss releases there will be fights where you will need to use the land to your advantage to succeed.

Update 27/10/2010

Dungeons - Guardians of Fire v1.11 now live and playable on Battle.net

Added Features

- 2 Brand new bosses await the adventurers and in a whole new map extension. This includes new custom trash mobs and boss abilities.

- Fixed some balance issues and UI bugs.

- Fixed an issue where some higher level abilities had no animations/models.

- Attunements now added. If a player has beaten the boss on the selected difficulty, a vote to skip the boss is initiated. All 5 players need to vote "Yes, skip this boss" in order to skip the boss and his minions. Experience gained from killing the boss and his minions will still be given to all players.

- Heroes no longer have infinite re-spawns. Number of lives changes based on game difficulty (ie Easy has most lives per Hero to Hard with least.)

Coming Soon

- Final Boss

- Scores and Rankings


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About This Project

  • Project ID
    26493
  • Created
    Sep 25, 2010
  • Last Released File
    Never
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