Diablo 3 UI Tutorial

People have seen other submissions of maps that have a diablo 3 ui with the health and mana orbs moving. But they don't include how to do this, I have created a test map that shows you how to do it enjoy.

must have the unit attached have an energy value for this to work or you will get a divide by zero issue.

The file attached is a zip which includes the images for the ui screenshotted from diablo 3 and the orbs where modeled by me.

Notable things to remember:

  1. There is some data edits for the orbs
    1. new behavior to damage unit over time as poison which subsequently has a damage effect
    2. custom light so the orbs look proper and no shadows are covering them
    3. custom model for each orbs as they are now 3d models: Poison, Health, Mana
  2. Trigger changes - could be some unused triggers in there or some non enhanced code comment if there are any

    version 2.0
    version 2.1 Version 3.0
    Post some suggestions and bugs here.


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About This Project

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  • Created
    Oct 5, 2011
  • Last Released File
    Feb 20, 2013
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