Improved / Alternate Tal'darim Portraits

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  • Filename
    Taldarim_Portraits_ImprovedAlternate.zip
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  • Uploaded
    Oct 5, 2023
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    6.95 MB
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    66
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    7aca925d66b0f549cb0fb2c29289e8b9

Changelog

I decided to edit some Tal'darim portraits to better fit with unit model or to make them more unique.

 

High Templar/Ascendant - Edited the shoulder pads to look more like the ones of Ascendant instead of HT and overall made it resemble the unit model more. With some creative liberties to the helmet as the weird double spiky helmet thing of ingame unit looks terrible when looking upclose. Also has an alternate variant as I didn't really like the gems I used in the helmet in the first version.

 

Zealot/Votary - Edited Shoulder Pads, Back, and Headdress to look more like the ones of unit model. Changed eye particle color from blue to red.

Immortal/Vanguard - There was nothing wrong with the original actually, but I wanted more diversity and uniqueness, so I made a unique portrait.

 

Disruptor/Hellblaster - Changed background to orange to better fit with the solarite core of unit model.

 

Dark Archon - Based on Serdath from Co-op, who is more based on the unit model than the original portrait.

 

Executor - Made more distinct, based on Tal'darim Executor Nyon. Author of red Nyon textures is https://www.sc2mapster.com/members/kazor132

 

Carrier/Skylord - Added decorations to shoulders, made the display a bit pointy, improved eyes and made new head armor. Two variants are available as I wasn't really sure if I like the spiky head decoration or not. Also the static portraits are made with Tal'darim Carrier and normal Carrier lighting respectively.

 

Tempest/Fury - Changed armor and reduced the glow of background to better fit with the overall composition.

 

Stalker/Slayer - Changed the face cloth, slightly edited eyes and added spiky armor piece protruding above head as it does with the unit model (The collection one, ehich I like more, not LOTV/Co-op one), recommended lighting: TalDarim_TempestPortrait

 

Oracle and Phoenix have unique enough portraits. Adept is ok I think. I could add the decorations on the back ring, but I think that won't be too noticeable anyway and editing would mean I have to remove the lens flares from eyes as Blender can't export those, so I'll leave it as it is. Robotic units portraits are fine. Dark Templar/Bloodhunter will be done separately as I plan to alter the unit model as well, so the portrait will come with it.

 

Sentry/Havoc - Version with red background available here: https://www.sc2mapster.com/projects/davespectres-assets/files/2817828

 

Contains:
Portrait model for each
Heroicon for each
Static Portrait for each
Required textures for Executor (Nyon textures by Kazor) and Ascendant