Constructor Wars!

This project is abandoned and its default file will likely not work with the most recent version of StarCraft II. Whether this project is out of date or its author has marked it as abandoned, this project is no longer maintained.

This map can be found on the American server. Search Constructor Wars.

How to play

Start off with 1 constructor and construct generators for basic building materials, refineries for more advanced building materials, and tech labs for technology.

The game is won when you have eliminated all opponents.

Features

* Generators and refineries that give you money without worrying about sending workers off to hard labor.
* High unit to food ratio, so you don't have to worry about supply as much
* Get advanced technologies to boost your troops in battle

* HARD counters!

(means unit a is super strong against unit b, but is super weak against unit c).

* Learn as you go functionality (type -tip to toggle)
* Custom music (cntrl + M to toggle)
* Supports FFA or team play

Units

* Constructor

- Constructs everything

* Warrior

- Basic raid unit, good vs Assassins / Cannons, bad vs Archers / Tesla Coils

* Archer

- Basic ranged unit, good vs Warriors / Cannons, bad vs Hoplite / Tesla Coils

* Hoplite

- Heavy armored unit, good vs Archers / Tesla Coils, bad vs Assassins / Cannons

* Assassin

- High ranged unit, good vs Hoplite / Tesla Coils, bad vs Warriors / Cannons

Defense

* Cannons

- High ranged / damage defensive structure, good vs Hoplites / Assassins, bad vs Warriors / Archers

* Tesla Coils

- High speed / short range defensive structure, good vs Warriors / Assassins, bad vs Hoplites / Assassins

* Radar

- Early warning system (grants actual vision with technology advances)

Other Structures

* Generators

- Condenses heat, generated by the planet itself, into usable building materials.

* Adv Generator

- The same as a normal generator, but much faster.

* Residence

- Provides 15 food.

* Mineral Refinery

- Produces minerals at the cost of materials.

* Armory

- Allows the mass production of military units.

* Tech Lab

- Allows advanced technologies.

Unit advancers

* Range

- Allows the production of archers and assassins.

* Smith

- Allows the production of radar and cannons.

* Forge (Advanced)

- Allows the production of artillery and immortals.


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About This Project

  • Project ID
    30974
  • Created
    Aug 23, 2011
  • Last Released File
    Never
  • Total Downloads
    0
  • License

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