AsteroidWarsAlpha

This project is abandoned and its default file will likely not work with the most recent version of StarCraft II. Whether this project is out of date or its author has marked it as abandoned, this project is no longer maintained.

Gameplay Summary...

5 vs 5 team game. Try with your team to destroy the enemy team base for the win. Each Player can control only 1 unit per time. Players earn minerals each time the mule comes back to the base. Use minerals to purchase better infantry units or vehicles You can pilot vehicles by loading your infantry unit in it. Vehicles cannot be moved if empty. Try to harass enemy's resources by destroing enemy mule.

Current Units...

Infantry: These units can only fire at TARGET POINTS, NOT UNITS, these units fire projectile with collision detection, what this means? it means that everything you fire will hit the first thing that comes on its path. Ghost's projectils can hit 4 light target in a row, but they can't pass throug heavy ones.

  • Marine - infantry unit with range attack - can deploy 1 explosive charge.
  • Marauder- infantry unit with range attack - can deploy 1 explosive charge.
  • Ghost - infantry unit with range attack, projectiles can pass throug multiple targets, can deploy 1 demo charge
  • Reaper - fast infantry unit with range attack - Can throw granede and place 1 explosive charge.

Units with UNIT-TARGET attack type:

  • SCV - infantry unit with range attack - can repair vehicles and structuers. deploy mines, and 2 explosive charge.

Vehicles:

  • helion
  • tank - basically a siege tank, with no siege ability, it can only fire at TARGET POINTS, not units.
  • Artillery tank - custom unit

Flying vehicles: all terran ships, not yet customized


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About This Project

  • Project ID
    25466
  • Created
    Aug 9, 2010
  • Last Released File
    Never
  • Total Downloads
    0
  • License

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