Aerostrike

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Aerostrike is for the most part a strategy game with some MOBA/DOTA/etc. elements currently in open beta. Players build and upgrade fleets to fight off the opponent's fleet and help the AI's ground units push towards the enemy base to destroy it. The game can be found in the NA and EU servers. Here are some aspects of the map:

Gameplay:

  • Defensive lines include Missile Turrets and Sentry Guns, which are owned by players (unless one or more are missing).
  • Players can build units from any race at any given time with the Merc Compound. Units vary from some old ships like the Terran Wraith to the massive Protoss Purifier and the rare Zerg Swarm Guardian.
  • The Merc Compound heals nearby units and increases their energy regeneration, but also disables their abilities. It also provides supply to build units (100 starting supply and can be increased to 150).
  • Minerals are used to build units, while Vespene is used for upgrades (with the Upgrade Center) and unlocking more advanced units (with the Merc Compound).
  • Resources are collected by killing enemy units or every 15 (Minerals) or 30 (Vespene) seconds.
  • Vespene can be exchanged for Minerals with the Merc Compound.
  • Players can pick up Supply Bots that spawn randomly for extra resources. To pick up a Supply Bot, fly over it.
  • Players can calldown merc units to help push, hold off a push, or repair structures. Mercs cannot be controlled (except the MULE, Mine Laying Drone and the Changeling) and move automatically towards the opposite side.
  • AI players build ground units periodically with Mercenary Fortresses, which consist of Marines, Marauders, Siege Tanks, Goliaths (these do not appear as often), and Thors (these appear the least often and warn everyone of their appearance). All of them grow stronger as the game goes on (up to four times).
  • After some time, one of two mini bosses will spawn in the middle of the map, which are hard to kill, easy to die to, and give a nice bounty to the team that kills it, along with a special bonus.
  • To achieve victory, one team must destroy the opposing team's Merc Compounds and Mercenary Fortresses.

Misc.

  • Loading time is short.
  • Merc Compounds and Upgrade Centers can be selected at any time by pressing "F3" or "F4" respectively.
  • Players can automatically move the camera to their Merc Compound by pressing "Backspace".
  • Spell hotkeys are the same as the ones in ladder, and most spells are placed in the same position on the Command Card.
  • Units serve a similar role to their counterparts in ladder.
  • All important UI messages have a specific sound, in case the fighting is too intense to stop and read the message.
  • Supports the option "Show Unit Life Bars" when set to "Targeting".
  • Every 5 minutes, the lighting will switch from day to night or vice versa. It can be turned Off by typing "-normal light" or On by typing "-cool light".
  • Players can utilize any decals that they have unlocked in ladder. Decals are race-specific.
  • When a player leaves, his units are given to another player of the same team and his resources are split among his teammates.
  • When a whole team leave the game, the other team is given an option to leave the game in Victory by pressing a red button.
  • Players from a team can start a vote after 5 minutes to surrender to the other team by typing "-surrender vote". The vote must be unanimous to surrender. Voting has a cooldown of 5 minutes.
  • Players can choose between two modes: 2 vs. 2 and 3 vs. 3
  • Player's experience and level is displayed on their Merc Compounds.
  • Players unlock models for their Merc Compounds as they level up. To switch models, type "-level [number of the model]". Example: -level 0

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About This Project

  • Project ID
    63262
  • Created
    Aug 6, 2013
  • Last Released File
    Never
  • Total Downloads
    0
  • License

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