A Test Map

Warning: This project is experimental. Its files will not synchronize across the CurseForge network.

This is a map that I'm working on primarily to help familliarize myself with the editor, but also to practice making polished, smooth maps and gameplay.

In my map, you move a "Stalker" with WASD, and click on the screen with the RMB to fire a Psi Bullet. You click on the screen with LMB to blink. The Stalker goes through a series of enemies, situations, and a few boss fights to reclaim an ancient Dark Templar artifact.

A few problems I'm having.

-Main Problem: I cannot figure out a way to make the game recognize when a Psi Bullet goes through, or very near an enemy. I want the Psi Bullet to hurt the first target it makes contact with, and then disappear so it doesn't hit any other targets.

-I need a UI that shows the cooldown on the Blink ability

-I need a UI that shows the Stalker's Shields

-Not too important, but if you can set up an Attack Animation that is shown whenever the Stalker fires a bullet, that'd be great. Last time I tried, the Stalker would freeze up on the "stand" animation afterwards, and wouldn't wear off for about two seconds, even if the Stalker was moving. It looked really awkward.


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About This Project

  • Project ID
    23084
  • Created
    Apr 27, 2010
  • Last Released File
    Never
  • Total Downloads
    0
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