Boss Contest Votes, Counter Zone, Night Time, Blues

Update: We have pushed an update to integrate the popularity on sc2mapster. However ... the sc2ranks feed is timing out. We'll update as soon as sc2ranks's owner gets up :) Check out how it'll render.

Also we fixed many annoying bugs such as the image preview being distorted, the update button that didn't work ...

Boss Contest - Votes

The Boss contest is now over and there are 9 great entries. Unlike the other contests this one is about gameplay. So all the bosses are playable: if that's a solo boss just download the attached map and for multiplayers they are published on Battle.net :)

You have 5 days to vote :)

Some bosses could not enter the contest but could still interest you.

HuntersCraft by zenx1

Bluefrex Hero Defense by urashimakt

DNA Wars by xenrathe

Counter Zone by dingoo71

Counter Zone is now released in Europe :) This is a 3v3 map that looks like DotA but that has completly different gameplay mechanisms. You are controlling a small army instead of a hero.

Night Time in Korhal by Darkyvm

You can do some really beautiful screenshots with the editor. Please let me know if you've done a nice picture, I'll news it :)

Blue Posts

Another round of questions related to the Starcraft 2 Editor is out :) As usual, if you have some please post them here.

Quote:

(Benoit) - Also, is there any way to tint a unit with a color, and also to make it bigger?

A. You can change the tint and scale of a unit by modifying the Actor's Events field and adding a new event that will send Set Tint Color or Set Scale.

(Mak) - Is there a way to order units to go into the Nydus Worm and then come back out again?

You can order the Nydus Canal to load and unload units through triggers:

Issue Order
Unit: Nydus Worm (Canal) [28.50, 32.50]
Order: Order Targeting Unit
Ability Command: Load (Nydus Network)
Unit: Marine [28.61, 29.45]
Queue: Replace Existing Orders

(Wraith) - How do you assign priority of minimap icons (i.e. so my watchtower will be on top of, not below, my units)??

Currently there is no way to change the rendering priority of minimap icons, but we'll consider adding a priority field in a future patch.

(molster) - A trigger sending an actor message has a character limit in its field! If I try to type "<s val="Kicker_Refinery">+5</s><IMG path="Assets\Textures\icon-gas-terran.dds" height="32" width="32"/>" Then only the following would actually be sent to the actor "<s val="Kicker_Refinery">+5</s><IMG pat"

There was a bug preventing the SetText message from accepting strings larger than 40 characters. This will be fixed in 1.2.0.

(DHo) - Is it possible to turn a dialog box in a text box for players to type in? I reckon that Dialog- Edit Box is what I need however doesn't seem to work at all...

Trigger edit boxes were temporarily disabled for the editor's initial release, but should be functional in 1.2.0.

3

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