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    posted a message on Problems Tinting an Actor

    I ran into some confusion while trying to perform the switch. I read...err skimmed through Borg's tutorial again, though I've read it before and gotten plenty of regular units to work, but I always have trouble figuring out which texture I'm supposed to be replacing, or whether it really matters, or... Maybe I'm just tired. Could you give it a try? If you wanted. I guess it's asking for a bit much.

    Posted in: Data
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    posted a message on Problems Tinting an Actor

    If it works, then I'm apparently doing something wrong. As for the Texture Select by ID... I have not tried that- although I have done it for a number of units on my map already. Do you think that would work on something like an explosion?

    Posted in: Data
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    posted a message on Problems Tinting an Actor

    This is a really really old problem- I remember asking about it here a few years ago, and I didn't get an answer then. I'm trying to tint the "Ghost Nuke Explode" actor, since that uses the Nuke.m3 model which is the model used to show the actual explosion of the nuclear missile ability. Can anyone get this to tint successfully? I've had issues, even when using the same method as I would on actors that work.

    Posted in: Data
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    posted a message on Zergling Duplication Issues

    Weird. I don't know why, but just opening the Text Editor fixed it.

    Well then! Moving onto new features...lol Thanks so much for all of your help, guys. =)

    Posted in: Data
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    posted a message on Zergling Duplication Issues

    Bump. Can anyone else confirm this or figure out what I'm doing wrong here?

    Posted in: Data
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    posted a message on Zergling Duplication Issues

    Update: I think I've managed to replicate the issue. Let me know if anyone gets the same issue:

    Right click a unit, click duplicate. Duplicate the Unit and the Actor. Nothing else. Change the name and name ID to whatever you want to for both the duplicated unit and the duplicated actor, and if my test is correct, the original units name should change to the duplicated one. Is there any way to prevent this, or if so, what is the cause? It seems to recur.

    Posted in: Data
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    posted a message on Showing a Progress Bar While Carrying Units

    Solved. I had to add the 'Queue' Ability.

    Posted in: Data
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    posted a message on upgrade conflicts

    There's likely something wrong with the way you have your requirements set up, from the sounds of it. You need only make one, I think...so long as the upgrades are ordered correctly- but it would be similar to the Mothership requirement, since that limits it at 1.

    Posted in: Data
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    posted a message on Showing a Progress Bar While Carrying Units

    I made a unit similar to a Nydus Canal, but it is capable of creating units as if it's a Barracks, and I need the progress bar to take priority over showing that it's carrying units. Is there a way to do this?

    Posted in: Data
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    posted a message on Zergling Duplication Issues

    Thanks for the reply, Evil. =) We already checked that, but I checked again anyway any the Text key is indeed not the same.

    Posted in: Data
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    posted a message on Zergling Duplication Issues

    Thanks for the responses, guys.

    I thought maybe you had the solution, but I opened up the Name parameter and the path for both of them is unique, so I'm not sure how that would be it. As well, despite the fact that the Zergling unit is renamed as Raptor, it shows up in the list when I search Zergling, but not the real Raptor.

    There's also something rather strange, I think. For some reason, even if I change the name to what it should be and everything else, if I right click any of the values in the default Zergling unit and try to set it to the 'Parent Value', the Parent Value is labeled as 'Raptor'.

    What???

    Posted in: Data
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    posted a message on Zergling Duplication Issues

    I apologize for my inspecificness(Is that a word?)

    What I mean to say is that, starting in the data editor, the units name will sometimes change to the duplicated units name. Say, perhaps, I save and the units name is normal. I close the editor, and open it, and suddenly the units name is the duplicated name instead of the normal one, in the editor and in game, for all instances of the unit.

    If I change it to what it should be, the process repeats. It does not change back to what it should on it's own.

    So,

    I rename a duplicated Zergling as Raptor. The Raptor works fine. At occasional intervals, the Zergling will change it's name to Raptor, globally, including it renaming itself as Raptor in the Name field of the unit.

    Posted in: Data
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    posted a message on Zergling Duplication Issues

    I can't seem to replicate the issue, but for some reason, the original Zergling, not the duplicated one, will occasionally switch it's name to the name of the duplicated one, 'Raptor'. I'm not sure what causes it or why it occurs, but it always likes to do it when I don't want it to. Is this a documented issue? How would I fix this?

    Posted in: Data
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    posted a message on How can I tell who killed the unit?

    What method of killing the unit are you using? Pure triggers? You could add a line in the trigger you are using to kill the unit before the unit dies, and set a variable of the killing player using a variable array of integers. Essentially, using the 'Player selects unit' event in conjunction with storing that player and the giving of the resources.

    Posted in: Triggers
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    posted a message on Friends UI Removal and Addition

    I understand from my searching that you can remove the friends UI using SC2Layout files, but I want it removed only temporarily. Is there a way to readd the Friends UI?

    Posted in: Triggers
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