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    posted a message on Mass Recall v6.0 Silver

    @GnaReffotsirk: Go

    I don't know... sound quite useless, even because in SC2 we see the Immortals, Annihilators, Vanguards and Dragoons don't have the armor, and make a lot of more sense.

    Posted in: Project Workplace
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    posted a message on Mass Recall v6.0 Silver

    OMG THAT PORTRAIT *-*

    I don't understand if that portrait have the armor or if is a part of the Dragoon internal part. But if it is the armor I suggest to you to remove it :) Don't make sense to use an armor inside a Dragoon XD

    Posted in: Project Workplace
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    posted a message on Mass Recall v6.0 Silver

    @GhostNova91: Go

    I don't even know about this one, where I can download it?

    Posted in: Project Workplace
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    posted a message on Mass Recall v6.0 Silver

    Really amazing Adun's Citadel *-*

    Posted in: Project Workplace
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    posted a message on Mass Recall v6.0 Silver
    Quote from Alevice: Go

    The mouth thing is poor lighting. There are frames where he turns his face to the side and see that. I like that red aladaris a lot tbh, but i dont feel it looks like aldaris at all.

    Overall the citadel of adun's arm looks weird, I would honestly ratehr aim for the spirit on how mst people remember the citadel rather than how weird the render actually is.

    Well is identical to the Aldaris from the comic

    Posted in: Project Workplace
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    posted a message on Mass Recall v6.0 Silver
    Quote from GnaReffotsirk: Go

    His lower face looks like it had fangs or something. But I guess the way his face looks disfigured like that makes him quite unique.

    Yhea, is really strange, seems he have a mouth (but we know Protoss don't have mouth), so the team decided to use the comic appearence for him :)

    Posted in: Project Workplace
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    posted a message on Mass Recall v6.0 Silver

    @Gradius12: Go

    Well, it looks like Aldaris in the comic least is understandable, and that's what (at least for now) seems that Blizzard consider canonical. But after 20 years I have NEVER understood his appearance in SC1.

    Posted in: Project Workplace
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    posted a message on Mass Recall v6.0 Silver
    Quote from Gradius12: Go

    @Zarxiel93: Go

    That comic isn't exactly the gold standard. Look at Artanis in this picture: http://us.battle.net/sc2/en/media/blizzard-comics/artanis-sacrifice/#/8

    Looks nothing like him from the game.

    That image is from Artanis DURING the Episode 3, we NEVER see phisicaly Artanis in ep 3, so he could really look like in this way. But in other pages (flashbacks of the Episode 4) we see him with the WoL's armor, so we decided to use the WoL portrait for him. In BW Artanis was showed with cut cords and yellow eyes, but we know he have long cords and blue yes, so the comic appearence is more loyal to the canon appearence of the characters.

    Posted in: Project Workplace
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    posted a message on Mass Recall v6.0 Silver

    @GnaReffotsirk: Go

    The face you mean? Is the light and for make him more similar to the comic's image.

    Posted in: Project Workplace
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    posted a message on Mass Recall v6.0 Silver

    Damn, the Citadel of Adun is really weird. Gna, if you are interested one year ago Blizzard confirmed the canon appearence of Aldaris Aldaris

    The official modeller of my remake Herdal already made a portrait of him

    Here an image: Protoss portrait

    The model is private, but if you are interested to use it, you can after the release of our remake :)

    Posted in: Project Workplace
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    posted a message on Mass Recall v6.0 Silver
    Quote from GnaReffotsirk: Go

    Yes. I want to showcase them first for my own campaign, which is somewhat a remake. After I release them myself, I'll release assets for them for download.

    You should have me join the team as well. But it seems I'm not worthy. :(

    I can talk with my second-in-command first, but I think he will be happy to have you in the team :)

    Posted in: Project Workplace
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    posted a message on Mass Recall v6.0 Silver

    OMG THAT MODELS!!! *-* Any problem if I use them for my remake? StarCraft Reawakening?

    Posted in: Project Workplace
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    posted a message on Gradius Assets
    Quote from Gradius12: Go

    @Zarxiel93: Go

    Oh I forgot, I updated it with an animation file. Add "Storm_Hero_Abathur_RequiredAnims.m3a" to the model and there's a ton of animations.

    So do you don't modified nothing from the original Heroes model?

    Posted in: Artist Tavern
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    posted a message on Gradius Assets

    little question for Abathur, he have the walk anim? because when I ripped it from Heroes the walk anim don't work.

    Posted in: Artist Tavern
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    posted a message on Models for SC1
    Quote from ImpulseAnon: Go

    this is mostly for my own needs, since im playing Mass Recall

    but since like to hoard even some dead assets for the future

    -Updated SC1 or Ghost Kerrigan, Ghostnova's one inst moving her mouth(aleast 4 me), also she's freezes during her anim stand and then resumes back and im having problems with skulluse's one(Portrait camera and gun textures)

    -SC1 Dropship Portrait(found)

    -SC1 SCV Portrait

    -HOTS SC1 looking Tassadar portrait(retexture would be nice)

    -SC1 Terran marine with portrait

    -SC1 Arclite Siege Tank more based on the original model

    -SC1 Wraith Portrait

    Sorry, but this thread is about the models for StarCraft Reawakening, this remake wil be more lore friendly respect to the Mass Recall version :) here some images Terran units Zerg unis Protoss units Terran buildings Zerg buildings Protoss buildings Terran heroes Zerg heroes Protoss heroes Terran portraits Zerg portraits Protoss portraits

    Posted in: Requests
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