Quote from GnaReffotsirk: Go
Yeah, I settled with normal death. A few sad parts after some quick edits. I'm done with it, btw. It's just the data parts is hard to figure out.
1. Apparently you can't have a unit with curved collision in game, so there goes walking over the bed. But attacking it still looks legit. No problem.
2. I don't know how to achieve a death where a sequence of animation plays out before the unit's collision disappears. So I reverted to the single death animation. The animations are kept, but I settled on the zerg blood burst with a single animation where the bed curles down into the hole, and a evolution chamber death appears.
There are still data to be worked out, which I put off 'till they're actually needed. I feel lazy working on them right now, since it's not used in my campaign. But the animations are there for others to use later.
For now, I've done sketches for an Aldaris in-game model, and an Enforcer for the DarkReign mod.
Also, A rework on Aldaris portrait is on the way. I'm quite busy right now, so there might be delays to follow.
Here's a sketch for Aldaris. It still has some way to go, so... yeah.
I never understand the Aldaris portrait of SC1 XD for this my team decided to use his comic appearence (even because probably that one is the canonical Aldaris's look)