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    posted a message on [Data] Morphing Buildings Guide

    @thekaatz: Go

    Very helpful! I went through another tutorial and it seemed to miss some steps or I wasn't seeing exactly what was being shown in the ss's. But this is very step-by-step, something this novice map/unit/morpher builder needs :D Thanks for your attention to detail!!

    Posted in: Tutorials
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    posted a message on Bunker Ability based on cargo unit.

    @Daara87: Go

    So what was the fix?

    Posted in: Miscellaneous Development
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    posted a message on [skin - WIP]Thunder Trooper

    @Infrisios: Go

    What about a combo weapon with water? Like water that sprays out and an electrical current or ball is shot out to the puddle for area damage. Also, I know some have said no more electrical, but you could do electrical tentacles like Iron Man 2.

    But high powered water is powerful IRL. They cut stone with water under very high pressure, so it is possible to slice 'n dice with water. http://www.iwmwaterjet.com/ - (ie.High Powered Water Jet - Cutting stone)

    Could also do a "Hydralisk" attack from a FIrebat/Marauder combat suit that shoots needles/spears. Or even bigger blades, hatchet/axe/ninja shuriken's? :D Just some ideas.

    Posted in: Artist Tavern
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    posted a message on Trying to get unit to enter and leave another unit

    Hi All,

    I've got an issue I'm trying to resolve. I can get a unit to enter another unit by hiding the unit and transferring ownership to the new unit, with a "Board Vehicle" button, but the "Exit Vehicle" and "Board Vehicle" stay when I've entered the unit. And then when I click "Exit Vehicle" it does exit but I can't get back into the Unit again. So trying to make "Board Vehicle" show when outside of the MechUnit and "Exit Vehicle" show when inside the MechUnit, but not both. And be able to enter and leave multiple times. Any advice appreciated.

    Need coding help with this as I'm very n00b to the editor...Just trying this out for a map concept.

    Posted in: Miscellaneous Development
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    posted a message on How to enter/leave a created unit

    @s3rius: Go

    Excellent that seems to work. Just fine thanks very much! :D Also can remove a lot of unnecessary coding. Thanks again.

    @s3rius: Go

    Posted in: Galaxy Scripting
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    posted a message on How to enter/leave a created unit

    I'm working with darkcommanderhq's map Just Another RPG and trying to setup the Disembark settings to work like, leave the vehicle and restore the saved Playerbank's "currentUnit" as the saved Marine. Or do I need to create a new Marine? Needing help getting the disembark to work and have Player 1 control over the unit. It's showing green as it's Player 1's unit, but I can't control it.

    Here's the Enter Vehicle part

        Events
            Timer - Every 0.05 seconds of Game Time
        Local Variables
        Conditions
        Actions
            General - If (Conditions) then do (Actions) else do (Actions)
                If
                    Ghost Mode == true
                    Marauder Mode == true
                    Hellion Mode == true
                    Viking Mode == true
                    Siege Mode == true
                    Thor Mode == true
                Then
                    Bank - Save bank PlayerBank
                    Bank - Store unit Marine [24.57, 37.25] as "currentUnit" of section "Player1" in bank PlayerBank
                    Unit - Hide currentUnit
                    Trigger - Turn 3rd Person Viking On
                    Trigger - Turn (Current trigger) Off
                Else
            Unit Selection - Deselect all units for player 1
            Unit Selection - Select currentUnit for player 1
    

    Starting Disembark code here.

        Actions
            Trigger - Turn 3rd Person Viking Off
            Trigger - Turn 3rd Person Pilot On
            Variable - Set Ghost Mode = false
            Variable - Set Marauder Mode = false
            Variable - Set Hellion Mode = false
            Variable - Set Viking Mode = false
            Variable - Set Siege Mode = false
            Variable - Set Thor Mode = false
            Unit - Move currentUnit instantly to (Position of mechUnit) (No Blend)
            Bank - Restore "currentUnit" of section "Player1" from bank PlayerBank for player 1 at (Position of mechUnit) facing 0.0
            Unit - Show currentUnit
            Unit Selection - Deselect all units for player 1
            Unit Selection - Select currentUnit for player 1
            Unit - Change ownership of mechUnit to player 14 and Change Color
            Variable - Set currentUnit = (Triggering unit)
            Trigger - Turn Enter MechRange On
            Variable - Set mechUnit = No Unit
            Trigger - Turn (Current trigger) Off
    

    I've got the neutral (0) units porting into a region, and able to get the marine to go into it. Just the leaving vehicle part having trouble with and retaining Player 1 control over the Marine that comes out. Thanks for any help!

    And credit for the terrain, and initial units for neutral to KaldariaQ (Ta Da).

    Posted in: Galaxy Scripting
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    posted a message on [Help Me] Ramps: The Bane of My Existence

    @Mokse: Go

    Actually since the patch to the latest I guess phase 2 beta editor, now I can't make ramps at all except it makes the cliff a ramp, but not actually a ramp like you have in the picture above. Doesn't have the sloping look to it. Anyone else having this trouble?

    Posted in: Miscellaneous Development
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