Is anyone else experiencing this? I've tried Play Animation, Set Animation Duration, Send Actor Message + to Unit but none of them changes the Psi Disruptor one bit.
I did notice the reviews coming in started to slow down. Didn't think SC2 was dying though since my game's been doing good and pretty good lately. (People playing in non-peak hours!)
EDIT: Starter edition players can't add a review, I think.
How bad is it to mix Data stuffs like Effects and Abilities with Trigger events and actions?
I'm not too good with Data but I feel like I can do anything with Triggers. So will this be a bad idea? Can Triggers be an efficient substitute to some things I don't know how to do with Data?
This might deal with durations (Wait), AoE (Pick Units), movement (Instantly Move), etc.
Yeah, I don't want to use it to modify gameplay. I'm using it for announcements, but even then, I'm still worried some hacker will make it look like I'm violating the ToS and have Blizzard kick my ass.
Good points, I'm not really expecting that many people to use this system, but I love sharing, so yeah.
I removed the files since they're better off out of sight.
I continued working on it and it's functional now. I use it to make announcements in my game and it does its job. Now in regards to security, I don't about you guys, but it's not like money is in stake here, so I don't care. I don't know how good hackers can get, but the security involved will reject invalid modifications.
Summarily, the system works like this:
Read each player's string in each player's bank
Check for validity for each player's string (against modifications)
Compare each player's string's date to each other (supplied in the start like 140122 (Jan 22, 2014))
Pick a player with the most up-to-date string
Write that player's string to everyone else's banks
I love the idea of viral infection as a way to update the game without publishing it again.
I'm just telling you guys in case anyone has a need for it. I'm happy to share this system to anyone who asks.
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Is anyone else experiencing this? I've tried Play Animation, Set Animation Duration, Send Actor Message + to Unit but none of them changes the Psi Disruptor one bit.
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I did notice the reviews coming in started to slow down. Didn't think SC2 was dying though since my game's been doing good and pretty good lately. (People playing in non-peak hours!)
EDIT: Starter edition players can't add a review, I think.
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@Mozared: Go
Thanks for defending me once again, my love <3
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@SoulTaker916: Go
Please go ahead and hack my VBI system in -The Thing- [Revival] . Thanks!
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Head
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bumpa
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I had this problem recently. Guy thought I was 'Online', not sure if it said 'Editor' for him.
Either way, I wouldn't care. They're just people over the internet. Lol sorry for useless post.
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I know you can remove the chat log in the message log (F11), but what about the alliances/enemies? It's important that I take it down.
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Do triggers produce more lag than its data counterpart?
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How bad is it to mix Data stuffs like Effects and Abilities with Trigger events and actions?
I'm not too good with Data but I feel like I can do anything with Triggers. So will this be a bad idea? Can Triggers be an efficient substitute to some things I don't know how to do with Data?
This might deal with durations (Wait), AoE (Pick Units), movement (Instantly Move), etc.
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@MasterWrath: Go
This sounds good, thanks for the advice!
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@SoulTaker916: Go
Yeah, I don't want to use it to modify gameplay. I'm using it for announcements, but even then, I'm still worried some hacker will make it look like I'm violating the ToS and have Blizzard kick my ass.
Good points, I'm not really expecting that many people to use this system, but I love sharing, so yeah.
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@Crazio: Go
It depends. Will you count it if it was my game?
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Yeah, I love that video.
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Original thread: http://www.sc2mapster.com/forums/development/triggers/57968-viral-bank-injector-vbi-character-code-locker-ccl/ ^People were concerned about security, something I cannot guarantee you, even now.
I removed the files since they're better off out of sight.
I continued working on it and it's functional now. I use it to make announcements in my game and it does its job. Now in regards to security, I don't about you guys, but it's not like money is in stake here, so I don't care. I don't know how good hackers can get, but the security involved will reject invalid modifications.
Summarily, the system works like this:
I love the idea of viral infection as a way to update the game without publishing it again.
I'm just telling you guys in case anyone has a need for it. I'm happy to share this system to anyone who asks.