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    posted a message on RTC 2017: Odin of War

    Map lasts less than the 20 minutes minimum (because the timer is set to 20min).

    - I dont really understand. The timer increases every time you destroy a Data core. The map would actually last exactly 60 minutes if you destroyed the Data cores near the end of each Timer.

    Missiles aren't fun imo.  When you're playing kerrigan, the last thing you need is to look away from her because she will die.

    - Yes, I am aware that many player find it annoying that the Odin strike is extremely powerful and can wipe out a person's mineral line and or Heroes with one attack. I modified the attack to a more realistic damage so that the attack would have a less crippling blow on the players.

    Random widow mines spawning in base

    - fixed. I was trolling a guy in testing and forgot to remove the trigger that spawned widow mines. 

    Attack waves are too big and are just a constant, boring stream of enemies rather than army to army combat. (also my opinion)

    - First and second attack wave has been toned down. The destruction of each Data core will cause an army to spawn. 

     

    Thanks for the review! 

     

     

    Posted in: Map Feedback
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    posted a message on RTC 2017: Odin of War

    Hello dear community. I have entered the RTC for my first time and I would like some feedback and bug reports on my Coop Map. Information and map link has been provided below!

     

    Map Link: battlenet:://starcraft/map/1/285892

     

    Battle.net forum: https://us.battle.net/forums/en/sc2/topic/20754445388

     

    Some info before you dive into the map with a partner:

    - This map is difficult, even on casual. Teamwork is the only thing that can keep you alive!

    - Bug with the mineral patches preventing a mule call down. Will fix this soon. 

    Posted in: Map Feedback
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    posted a message on Get player name

    simple - in my game the player has only 1 unit: a hero unit. Its basically a hero arena arcade game...

    Posted in: Triggers
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    posted a message on Where did the UED assets go?

    Well that's a relief. But I don't remember if therequired were structure models too.  Was it just units?

    Posted in: Art Assets
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    posted a message on Where did the UED assets go?

    Hello, I believe I'm not the only one who has noticed this, but - the UED models and assets have been removed from the "Terran factions" project. I know there are other cool models and stuff, but I really need some sort of white Terran faction. The umojan mercenary squad pack looks really cool and all, but that's only a few models. I need a set of original models that replace all the current Mellee structures and units with a clean and white feel. Then again, if anyone has some sort of re-skin for Terran units and structures - that would be great to take a hold of. So really, what I'm asking here is: does anyone have left-over UED models and or a texture pack for me to use? Thank you for your time, and I hope someone has something to offer me soon...

    Posted in: Art Assets
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    posted a message on Get player name

    Thasks, but what exactly triggers do I use? All I got from that is to use the "UI Display" trigger.... I am still learning and experimenting with triggers, so I don't know all the kinks of the editor.

    Posted in: Triggers
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    posted a message on Get player name

    Hi. Im looking for a way to get a player's name and then place it into a piece of text within the "text message" trigger. For example, in what im making, whenever the player's hero unit dies; a trigger will fire and create a text message that says "(Player name) has been destroyed". It would be a massive help if someone would show me how to accomplish this. Thankyou for your time...

    Posted in: Triggers
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    posted a message on Starcraft Remastered - Coming Summer 2017

    In reply to Forge_User_11421188:

     They would most likely revise it, seeing that the default editor they have is very limited in its capabilities. The might add some new triggers and events for us old classic gamers to use...
    Posted in: Artist Tavern
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    posted a message on CO-OP Maps

    What are the nova maps encrypted with? I might take a go at it and try to decrypt it. PM me if your interested...

    Posted in: Trigger Libraries & Scripts
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    posted a message on Starcraft Remastered - Coming Summer 2017

    It looks really promising. But I initially thought that they would remake Starcraft in 3D - the rumors escalated into something crazy... I'm actually curious about Staredit and if they added any new features/doodads, such as two more types of ramps that can go on the upper left and ride sides of cliffs (most likely not, but it's fun to fantasize). Can't wait!

     

    Posted in: Artist Tavern
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    posted a message on SC2 Mapster Upgrade Discussion Thread

    We need a darker background! Let's go people - "time to put this revolution, into overdrive..." (that's what raynor said in WOL)

    Posted in: General Chat
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    posted a message on Weekly Terraining Exercise #267: Bureaucracy

    Time to bust out the smx models...

    Posted in: Terrain
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    posted a message on SC2 Mapster Upgrade Discussion Thread

    Well holidays almost over!

    (Grabs pitchfork)

    Posted in: General Chat
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    posted a message on SC2 Mapster Upgrade Discussion Thread

    10 pages... wow

    Posted in: General Chat
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    posted a message on IXS Productions - Recruitment

    Post Deleted

    Posted in: Team Recruitment
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