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    posted a message on Weekly Terraining Exercise #254: Quiet Times

    Dont count on me posting anything....

    Posted in: Terrain
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    posted a message on spear of your doom map

    Actually, how does one accesses a co-op commanders mission at all?

    Posted in: Project Workplace
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    posted a message on Weekly Terraining Exercise #254: Quiet Times

    I was thinking something of having a warzone theme, where we can make a chaotic battle scene...

    Posted in: Terrain
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    posted a message on Weekly Terraining Exercise #254: Quiet Times
    Quote from BigDonRob: Go

    @AlexanderNova: Go

    That just makes me think a bunch of Super Mutants are about to storm out trying to eat me.

    Now that I think about it, it really does look like Washington city in fallout 3... Anyway, has this WTE been extended for another week?

    Posted in: Terrain
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    posted a message on i have many trigger questions :D reason new :DDD

    I am very curious on how to make structure produce income just like automated gas refineries. I tried doing it through data but it's way to complicated. Perhaps there's an action of some sorts?

    Posted in: Triggers
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    posted a message on [Showcase] AV Reinforces

    I NEED THOSE MAD MAX MODELS!!!!!

    Posted in: Artist Tavern
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    posted a message on a-LOOKING FOR VOICE ACTORS-a

    Hello there mapsters! I am creating a custom campaign that will soon be in production. However, I need some dedicated people to voice some of the characters in my campaign. I'm not a great actor myself, so I really need some good people to help me. You can always PM me if your interested...

    Posted in: Team Recruitment
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    posted a message on Weekly Terraining Exercise #254: Quiet Times

    A city after an apocalypse... With the evacuation done, The city falls silent, And now nature returns to reclaim it's land...

    Posted in: Terrain
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    posted a message on Descriptions missing in a mod

    I don't think you can. Since every thing is "saved as", you basically copied the most basic components of that Data object. The description is just not copied... ( Or perhaps I'm just wrong... )

    Posted in: Data
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    posted a message on Banking Units

    @AstralCV: Go

    Tutorial please... I have no idea what a variable is... :P

    Posted in: Triggers
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    posted a message on Lost Fighter (Lost Viking Remake)

    Well, from what I know and from what I planned, this arcade game is going to be released very quickly. From early test, it is completely possible to do everything under a weak... Triggering would be simple along with the data that will come with it. The game could possibly resemble "Epic Boss Battles", with a wide variety of raids, bosses, and missions...

    Posted in: Project Workplace
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    posted a message on LotC much closer to completion than you think...

    Amazing modeling... Are you planning to share some of those assets upon release?

    Posted in: General Chat
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    posted a message on Lost Fighter (Lost Viking Remake)

    I am currently developing a co-op arcade game called "Lost Fighter". The arcade game itself is based around the campaign mini game "Lost Viking". When this project is done, there will be a total of 12 boss battles, four stages (levels), and progressively changing environments. It is also planned that the game will inherit WASD movement and will stay true to the original Game's mechanics.

    In conclusion, there will be:
    1. 4 player co-op mode
    2. 4 levels
    3. 12 boss battles
    4. Progressively Changing environments
    5. WASD movement
    6. Leveling system and skill learning
    7. (And more as the game develops) Please feel free to Reply, comment, and post ideas.
    Posted in: Project Workplace
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    posted a message on Barrage Ability Animation

    well, there isn't a specific animation for every ability. If you want to have a certain "Cast" animation for a unit, the you would have to g the that unit's actor, and find all he animations for every thing it does like how it walks, attacks, etc.

    Posted in: Data
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    posted a message on Weekly Terraining Exercise #251: A Forlorn Battlefield
    Quote from BossVinodh: Go

    u can make this in the starcraft editing software? this looks very cool, almost like the post-apocalypse environment of fallout 3. osem job bro!

    *Cough, Cough*
    Campaign, *Cough*, Will soon, *Cough* , Arrive...
    *Hand falls to the ground*
    Posted in: Terrain
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