I am very curious on how to make structure produce income just like automated gas refineries. I tried doing it through data but it's way to complicated. Perhaps there's an action of some sorts?
Hello there mapsters! I am creating a custom campaign that will soon be in production. However, I need some dedicated people to voice some of the characters in my campaign. I'm not a great actor myself, so I really need some good people to help me. You can always PM me if your interested...
I don't think you can. Since every thing is "saved as", you basically copied the most basic components of that Data object. The description is just not copied... ( Or perhaps I'm just wrong... )
Well, from what I know and from what I planned, this arcade game is going to be released very quickly. From early test, it is completely possible to do everything under a weak... Triggering would be simple along with the data that will come with it. The game could possibly resemble "Epic Boss Battles", with a wide variety of raids, bosses, and missions...
I am currently developing a co-op arcade game called "Lost Fighter". The arcade game itself is based around the campaign mini game "Lost Viking". When this project is done, there will be a total of 12 boss battles, four stages (levels), and progressively changing environments. It is also planned that the game will inherit WASD movement and will stay true to the original Game's mechanics.
In conclusion, there will be:
4 player co-op mode
4 levels
12 boss battles
Progressively Changing environments
WASD movement
Leveling system and skill learning
(And more as the game develops)
Please feel free to Reply, comment, and post ideas.
well, there isn't a specific animation for every ability. If you want to have a certain "Cast" animation for a unit, the you would have to g the that unit's actor, and find all he animations for every thing it does like how it walks, attacks, etc.
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Dont count on me posting anything....
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Actually, how does one accesses a co-op commanders mission at all?
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I was thinking something of having a warzone theme, where we can make a chaotic battle scene...
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Now that I think about it, it really does look like Washington city in fallout 3... Anyway, has this WTE been extended for another week?
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I am very curious on how to make structure produce income just like automated gas refineries. I tried doing it through data but it's way to complicated. Perhaps there's an action of some sorts?
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I NEED THOSE MAD MAX MODELS!!!!!
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Hello there mapsters! I am creating a custom campaign that will soon be in production. However, I need some dedicated people to voice some of the characters in my campaign. I'm not a great actor myself, so I really need some good people to help me. You can always PM me if your interested...
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A city after an apocalypse... With the evacuation done, The city falls silent, And now nature returns to reclaim it's land...
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I don't think you can. Since every thing is "saved as", you basically copied the most basic components of that Data object. The description is just not copied... ( Or perhaps I'm just wrong... )
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@AstralCV: Go
Tutorial please... I have no idea what a variable is... :P
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Well, from what I know and from what I planned, this arcade game is going to be released very quickly. From early test, it is completely possible to do everything under a weak... Triggering would be simple along with the data that will come with it. The game could possibly resemble "Epic Boss Battles", with a wide variety of raids, bosses, and missions...
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Amazing modeling... Are you planning to share some of those assets upon release?
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I am currently developing a co-op arcade game called "Lost Fighter". The arcade game itself is based around the campaign mini game "Lost Viking". When this project is done, there will be a total of 12 boss battles, four stages (levels), and progressively changing environments. It is also planned that the game will inherit WASD movement and will stay true to the original Game's mechanics.
In conclusion, there will be:
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well, there isn't a specific animation for every ability. If you want to have a certain "Cast" animation for a unit, the you would have to g the that unit's actor, and find all he animations for every thing it does like how it walks, attacks, etc.
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*Cough, Cough*
Campaign, *Cough*, Will soon, *Cough* , Arrive...
*Hand falls to the ground*