Quote from SiarX: Go
Imho void thrasher would make more interesting (and thematically powerful) turret but if you prefer to go with this, it might be able to switch between slowing charges/splash charges modes. So effective either against single powerful targets or crowds but not both
It does switch between modes. It starts off as an AoE/Crowd Control support unit, and when it "roots" into the ground, it becomes a power high single-target damage unit at very long range.
I designed the Thrasher to make use of the two different graphics we have for it, the one that walks and the one that is rooted into the portal, as well as to take the nature of the two different modes I felt was what they had. The rooted mode was an insanely long-range single-target seiging unit while the walking mode had an AoE attack/ability. So I kinda stuck with that design idea.