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    posted a message on Map Review : The Hungry Baneling

    Tasty Planet = Greatest game like this ever

    Posted in: Map Review
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    posted a message on [The Market] Official(ish) Thread

    @Mozared: Go

    Ya I mentioned that these videos are a continuation of the previous ones and the old forum, I wouldn't expect anyone to understand what I am talking about without have watching the old videos. Before I more explained the overall game and what it will be, in the most recent videos I was just clarifying what each thing was and how it worked. It was more of a "Which one is which" as apposed to a "What does that do"

    Posted in: Map Feedback
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    posted a message on [The Market] Official(ish) Thread

    I need feedback, people. I need feedback.

    Posted in: Map Feedback
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    posted a message on Streaming smashcraft development

    @zeldarules28: Go

    Not sure it's supposed to be "entertaining" lol. The Smashcraft development could teach people some stuff for sure. Even random stuff, like I learned what an HDR multiplier does haha.

    Posted in: General Chat
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    posted a message on [The Market] Official(ish) Thread

    @zeldarules28: Go

    Lol ya I just added it, sorry.

    Posted in: Map Feedback
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    posted a message on [The Market] Official(ish) Thread

    Alright so I have made the first video of actual footage of gameplay. I won't be uploading these as often as I had originally intended due to the length of time it took me to upload them. Above is the pole for what type of videos you guys want to see.

    So in this video I did get my computer fixed, so my progress has sped up exponentially. Please continue to comment and post questions below, so that I can further develop the game to what you guys want. Also, keep in mind that this is a mapmaking community with typically different desires in maps than most people. Comment on what you would think would be fun or an average SC2 player, not a skilled mapmaker.

    So here is the video. The terrain is (obviously) not even started yet so keep in mind that is more a display of functionality than actual gameplay.

    Part 1

    Embed Removed: https://www.youtube.com/v/oVD69yx_b80?fs=1

    Part 2

    Embed Removed: https://www.youtube.com/v/noIwu_iqcvE?fs=1
    Posted in: Map Feedback
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    posted a message on how to make a simple cpu battle

    @wromania: Go

    Dude, this is so dumb. We are not trolling, we are being honest. Go onto YouTube and go to OneTwosc's tutorials, then you won't have to read anything...

    He will literally explain how to do everything. We don't want to give you the answer because you are being lazy and ignorant. Just find a tutorial that explains how to do this, or figure it out yourself like every single other mapmaker did.

    And you keep saying how no tutorials answer exactly what you want to do, well, no shit. What ur doing is, no offense, pretty dumb. And btw, the point of tutorials is so that you can learn the commands to apply them to what you need to do. Seriously, if there was a tutorial explaining how to do this, it wouldn't be your work anyways, so why bother looking for one?

    BTW I'm only being mean cuz I'm annoyed at this post.

    Posted in: Miscellaneous Development
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    posted a message on Shooting while Moving

    Sounds to me like the dummy weapon actor will only turn when the unit isn't moving. I would look into the actors maybe, they are usually the root of all visual problems...

    However it does sound like one of the flags in the weapon is turned off, so I would keep looking into that. Maybe look into the effects as well, just in case there is a problem with those.

    Posted in: Data
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    posted a message on Minimap requested help...

    @HatsuneMikuMegurine: Go

    Its a camera setting that you have somewhere. I would recommend just setting the camera back to its default settings when the hero dies, and then rotating the camera to a birds eye view instead of going directly from the 3rd person view.

    So basically just add an action to your hero death trigger that applies the defaul game camera over a couple seconds, then zoom out and rotate to the birds eye view.

    As for the mini-map, you most likely have that locked. Make sure to uncheck that flag, although I'm not sure where it is.

    Posted in: Miscellaneous Development
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    posted a message on Help with pathing

    Also, do you know if it is possible to recall a bank using a string variable as either the key or section?

    Posted in: Data
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    posted a message on Help with pathing

    @DrSuperEvil: Go

    Ah, thank you very much

    Posted in: Data
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    posted a message on Help with pathing

    Is there a way to disable pathing for only one player, or only one type of unit? As in like, while using the pathing brush?

    Posted in: Data
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    posted a message on [The Market] Looking for terrain

    Alright so at this point The Market looks like it will be done in a couple months, so there would be no rush.

    But if anyone is interested, I am looking for some terrain to work off of. It should be a forest with places for small towns to form. And some roads linking them. The map should be a 256x256 or close to it.

    If anyone has an existing terrain that is not being used for a map, please let me know so I could look at it.

    PM me if u are interested.

    Posted in: Team Recruitment
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    posted a message on Ending the game when X amount of enemies die

    @Usernameisntworkingright: Go

    Yes, you are right. And because the hostile player is 15, that is the number that is being put into the array, and the array most likely does not go to 15, creating that error. That should fix it.

    Posted in: Triggers
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    posted a message on Advanced Galaxy "Scripter" needed to join our SC2ALLin1 project and earn some $$

    Uh, guys. This is a FORUM not a JOB APPLICATION. Who cares what the grammar looks like? I mean seriously. He's just asking for someone to be on his team, nothing formal.

    And FYI, your grammar and language has nothing to do with your intelligence. This was meant to be a team post thing, not a huge "language" debate.

    Posted in: Team Recruitment
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