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    posted a message on Power Source question.

    Okay, thank you very much for the detailed information. I'll tread it more thoroughly tomorrow when I'll get back at Galaxy Editor again.

    Posted in: Data
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    posted a message on Power Source question.

    Hello good folks! I'm trying to create a custom version of Protoss Power Source system.

    What I need to do: making for example Protoss Gatewat require 2 pylons in order to be constructed. So, the player wouldn't be able to build the Gateway if there aren't 2 overlaping Pylon power sources in that area. Unfortuantely, the "Stats - Minimum Power Level" field only considers power levels from a single source. So, I'd need some kind of workaround. Trying to make it happen via triggers, to no avail as of now :(

    Second problem: I want the Pylons to be able to power only up to 1 building near them. So, if you built a Pylon (or 2, taking into consideration the problem above) and then if you are building a Gateway, afterwrads, you'd not be able to build another building using the power source from the same pylons.

    Thanks you in advance, any help and brainstorming would be highly appreciated!

    Posted in: Data
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    posted a message on Leaderboard Item icon question

    Hello guys. So, I've created a new Leaderboard with custom values and items. Now I'm trying to make a hovering mousover tooltip for the icon in the leaderboard. Is such a thing possible?

    So if I point the mouse cursor at that icon a tooltip would be visible with more information regarding the icon.

    Thank you in advance.

    Posted in: Triggers
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    posted a message on Need help with random texture variations.

    @Stompppp: Go

    Thanks a lot for the reply. I guess that was what I needed. The ActorCreation event and PassChance term was what I needed. For the third part, I guess, I'll use the Textrue Select by ID or Slot action and will use the tutorial for that technique. Thank you very much for assistance again.

    Posted in: Artist Tavern
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    posted a message on Need help with random texture variations.

    Hello guys, I've been working on creating a footman model, and I wanted to give them several variations. First models, that went well, as I based the variations change thing on Dark Templar variations. But I've stuck with the textures. I want the units to have randomised textures, with each texture having a preset probability to occure.

    I think the key is in the Textre Declarations and more precisely, Texture Information tabs. There I see the Probabilty slot, which is the same as in model variatons, I assume. So, there apparently is a way to have randomised textures variations. Now, I don't have any ideas how to figure out the whole system.

    For instance, I have a footman testing model, and have several capes for him. I want my footmen to have random cape textures, every time one is recruitted. With variant 1 having 50% probability , variant 2 being 25%, variant 3 - 15% and variant 4 - 10%

    Any help would be appreciated.

    Posted in: Artist Tavern
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    posted a message on [Library] N's Talent System

    @Nerfpl: Go

    Sorry for the necroing, but this one seemed to be the most up to date and robust Talent System library here. But the download links are down. Any mirrors or something? Or some other talent system libraries or guides please?

    Posted in: Trigger Libraries & Scripts
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    posted a message on Official - War3 Assets RELEASED!!!

    @willuwontu: Go

    Quote from Dzuke911: Go

    @miketwistam: Go

    He is referring that there is race type of object in sc2 data with different interface options included, but as it was before it is just unused type or placeholder for future

    Well, we can still make new Lobby buttons via Game Attributes for new races and even seperate ones for sub races and make them actually do stuff via triggers.

    Posted in: Warcraft Modding
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    posted a message on Official - War3 Assets RELEASED!!!

    @TyaArcade: Go

    What issue exactly are you referring to?

    Posted in: Warcraft Modding
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    posted a message on WoW to Sc2 made nice, fast and easy: Research

    Hello, sorry for being late for the party, but I got just one question, this tool basically allows to easily import into 3ds max and export into SC2 only NPC models right? Is there an easy way to do that with character models?

    Thanks in advance, and sorry for a bit of necroing.

    Posted in: Artist Tavern
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    posted a message on Where is the promised 3DS Max support/plugin/panel for SC2?

    Ah, fine. Thanks for the replies guys :)

    Posted in: General Chat
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    posted a message on Where is the promised 3DS Max support/plugin/panel for SC2?

    Hello guys, I've just read the patch notes and found nothing about the promised 3DS Max plugin they showed at Blizzcon last year. =(

    Perhaps I just missed something or did they indeed scrapped the idea of 3DS max plugin?

    I've waited for it for quite a long time =\

    Posted in: General Chat
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    posted a message on Modeling Monday [SC2Streamster]

    Hah! Awesome! Just when I started to daydream about such tutorials I just came into this thread.....and...WOW! I can't wait for your YouTube video tutorials. I have 0 skills in 3d modeling and I can't even draw normally to be honest...yet, I think your videos would help me damn lot! Thanks in advance! Sincerely, Mike.

    Posted in: Artist Tavern
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    posted a message on Heart of the Swarm Preview

    Greetings. Could you please ask them if it is possible for them to release something like official support for WoW models in SC2? Something like a big model pack, all packed to m3 format. Thus making it an integrated asset of the SC2 data. This will help us modders and mappers to use the precious megabytes of the max allowed map-size for other means necessary. I believe it would greatly benefit the mod&map community of SC2. I already can imagine the huge amount of projects with that assets.

    Hope I'm not too late with a request ;)

    Thanks for attention. And best wishes and luck in the conference. Sincerely. Mike.

    Posted in: General Chat
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