Hey guys,I have a situation, I've created a fully custom cunstruction model with 3 stages of animations and I'd like to change the Farm construction animation to mine, what I need to do? My construction model has 3 animations, Work Stand Start, Work Stand, Work Stand End.
Tried so far: changed the "Model - Build" in Unit Model to my custom model, it works, but only uses a single animation in looping. How can I make it go through 3 stages of animations while being constructed?
Hey guys, sorry for bit of a necroing here, but I have a situation, I've created a fully custom cunstorction model with 3 stages of animations and I'd like to change the Farm construction animatio to mine, what I need to do? My construction model has 3 animations, Work Stand Start, Work Stand, Work Stand End.
Thanks for the reply! Sad to hear that even with the introduction of Data Wizards, it is not currently possible or requires a tremendous amount of work. I had high hopes for 3.0 Editor to at last have that support, but alas, that wasn't the case.
Would it be possible to create a Wizard for attaching custom race UI to races specified in "Races" data type?
Since the default Races data type lacks the fields regarding inclusion of custom UI, it would be really helpful.
Hey guys, I'm trying to make peasant go and harvest from gold mines and lumber, but I'm lost in all the things related to that system. Did someone manage to make it work? Some kind of instruction or a step by step guide would be more than appreciated. Thanks in advance!
Well, that's just nasty. Thanks for the try though, mate. I think, either Blizz somehow protected the models from opening it or they are just somehow screwed up unintenionally. EIther way, hope someone founds a solution to this.
As the title suggests: how to import models from Warcraft 3 Assets recently released in 3DS Max? When I try to import using the M3 Import plugin I always get this:
Has aynone done this successfully? Could you give me some insight?
Hello guys. What I want to do is to create a custom action which would be: Set "Portrait" model to "Model" for "Player".
So, after taking a look at the native Blizz libs, I've found the tew native actions that looked interesting to me: one is Set "Portrait" model to "Model" and "wait" - exactly what I need, but lacking the Player parameter and the other is "Show/Hide" portrait for "player" . - well, an action dealing with portraits with a nice Player parameter in it. So I began "combining those two" in my custom definition. Seeing as how the Built-in actions were shown in the editor, I noticed that there were just parameters and no way of telling how those parameters interracted with each other, for instance in the "show/hide portrait" it was:
And it works...but exactly like a built in action without a player parameter. Well, obviously I didn't found a way to link the Player parameter via actions.
So, please, help me out guys, I need to properly link that player parameter. Ultimately I'd set it to "Triggering player" anyway. THank you in advance. Cheers.
After trying to mess around with the system, I guess, I'm starting to give up, since I'm not that experienced with trigggers and such. I don't even know where to start properly. Would it be too much, if I'd ask you to show me the triggers and data needed to edit and create? Sorry for bothering you.
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Hey guys,I have a situation, I've created a fully custom cunstruction model with 3 stages of animations and I'd like to change the Farm construction animation to mine, what I need to do? My construction model has 3 animations, Work Stand Start, Work Stand, Work Stand End.
Tried so far: changed the "Model - Build" in Unit Model to my custom model, it works, but only uses a single animation in looping. How can I make it go through 3 stages of animations while being constructed?
Thanks!
0
Hey guys, sorry for bit of a necroing here, but I have a situation, I've created a fully custom cunstorction model with 3 stages of animations and I'd like to change the Farm construction animatio to mine, what I need to do? My construction model has 3 animations, Work Stand Start, Work Stand, Work Stand End.
Thanks!
0
@ArcaneDurandel: Go
Thanks for the reply! Sad to hear that even with the introduction of Data Wizards, it is not currently possible or requires a tremendous amount of work. I had high hopes for 3.0 Editor to at last have that support, but alas, that wasn't the case.
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Would it be possible to create a Wizard for attaching custom race UI to races specified in "Races" data type? Since the default Races data type lacks the fields regarding inclusion of custom UI, it would be really helpful.
0
Hey guys, I'm trying to make peasant go and harvest from gold mines and lumber, but I'm lost in all the things related to that system. Did someone manage to make it work? Some kind of instruction or a step by step guide would be more than appreciated. Thanks in advance!
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@FunkyUserName: Go
Well, that's just nasty. Thanks for the try though, mate. I think, either Blizz somehow protected the models from opening it or they are just somehow screwed up unintenionally. EIther way, hope someone founds a solution to this.
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@FunkyUserName: Go
Nope, when trying to import an HD model of Paladin hero in Blender using that M3 import plugin, it still gives error.
Yet, Zergling model, for instance, opens flawlessly. Could you please try to open the model yourself and tell me if you see the same error message?
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@FunkyUserName: Go
Thank you sir, I'll give it a go! :)
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As the title suggests: how to import models from Warcraft 3 Assets recently released in 3DS Max? When I try to import using the M3 Import plugin I always get this:
Has aynone done this successfully? Could you give me some insight?
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@willuwontu: Go
Yup, I ended up doing just that. For some reason I wasn't aware of the Portrait type Dialog Items. Thank you anyway, sir!
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@FunkyUserName: Go
It still changes the model for ALL players first and then just shows it to the triggering player.
:(
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Which action does that? I cannot seem to find a suitable one.
Thanks for the reply!
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Hello guys. What I want to do is to create a custom action which would be: Set "Portrait" model to "Model" for "Player".
So, after taking a look at the native Blizz libs, I've found the tew native actions that looked interesting to me: one is Set "Portrait" model to "Model" and "wait" - exactly what I need, but lacking the Player parameter and the other is "Show/Hide" portrait for "player" . - well, an action dealing with portraits with a nice Player parameter in it. So I began "combining those two" in my custom definition. Seeing as how the Built-in actions were shown in the editor, I noticed that there were just parameters and no way of telling how those parameters interracted with each other, for instance in the "show/hide portrait" it was:
whereas the other one was:
So I did the same and obviously it didn't work: I created a new action which had best of the two worlds:
So I figured, okay, I should probably somehow make the parameterers linked with an action, so created this :
And it works...but exactly like a built in action without a player parameter. Well, obviously I didn't found a way to link the Player parameter via actions.
So, please, help me out guys, I need to properly link that player parameter. Ultimately I'd set it to "Triggering player" anyway. THank you in advance. Cheers.
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Is the war3 UI included? And if not, would it ever be? Thanks in advance.
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@Photoloss: Go
After trying to mess around with the system, I guess, I'm starting to give up, since I'm not that experienced with trigggers and such. I don't even know where to start properly. Would it be too much, if I'd ask you to show me the triggers and data needed to edit and create? Sorry for bothering you.