• 0

    posted a message on Custom building animations (construction animation)?

    Hey guys,I have a situation, I've created a fully custom cunstruction model with 3 stages of animations and I'd like to change the Farm construction animation to mine, what I need to do? My construction model has 3 animations, Work Stand Start, Work Stand, Work Stand End.

    Tried so far: changed the "Model - Build" in Unit Model to my custom model, it works, but only uses a single animation in looping. How can I make it go through 3 stages of animations while being constructed?

    Thanks!

    Posted in: Data
  • 0

    posted a message on (Solved) Warcraft 3 build animations

    Hey guys, sorry for bit of a necroing here, but I have a situation, I've created a fully custom cunstorction model with 3 stages of animations and I'd like to change the Farm construction animatio to mine, what I need to do? My construction model has 3 animations, Work Stand Start, Work Stand, Work Stand End.

    Thanks!

    Posted in: Data
  • 0

    posted a message on Create Your Wizard Wish List - War3 Mod

    @ArcaneDurandel: Go

    Thanks for the reply! Sad to hear that even with the introduction of Data Wizards, it is not currently possible or requires a tremendous amount of work. I had high hopes for 3.0 Editor to at last have that support, but alas, that wasn't the case.

    Posted in: Warcraft Modding
  • 0

    posted a message on Create Your Wizard Wish List - War3 Mod

    Would it be possible to create a Wizard for attaching custom race UI to races specified in "Races" data type? Since the default Races data type lacks the fields regarding inclusion of custom UI, it would be really helpful.

    Posted in: Warcraft Modding
  • 0

    posted a message on Making peasants harvest from gold mine? (Warcraft 3 data mod)

    Hey guys, I'm trying to make peasant go and harvest from gold mines and lumber, but I'm lost in all the things related to that system. Did someone manage to make it work? Some kind of instruction or a step by step guide would be more than appreciated. Thanks in advance!

    Posted in: Data
  • 0

    posted a message on How to import models from Warcraft 3 Assets recently released in 3DS Max?

    @FunkyUserName: Go

    Well, that's just nasty. Thanks for the try though, mate. I think, either Blizz somehow protected the models from opening it or they are just somehow screwed up unintenionally. EIther way, hope someone founds a solution to this.

    Posted in: Artist Tavern
  • 0

    posted a message on How to import models from Warcraft 3 Assets recently released in 3DS Max?

    @FunkyUserName: Go

    Nope, when trying to import an HD model of Paladin hero in Blender using that M3 import plugin, it still gives error.

    Yet, Zergling model, for instance, opens flawlessly. Could you please try to open the model yourself and tell me if you see the same error message? Error message

    Posted in: Artist Tavern
  • 0

    posted a message on How to import models from Warcraft 3 Assets recently released in 3DS Max?

    @FunkyUserName: Go

    Thank you sir, I'll give it a go! :)

    Posted in: Artist Tavern
  • 0

    posted a message on How to import models from Warcraft 3 Assets recently released in 3DS Max?

    As the title suggests: how to import models from Warcraft 3 Assets recently released in 3DS Max? When I try to import using the M3 Import plugin I always get this:

    Error

    Has aynone done this successfully? Could you give me some insight?

    Posted in: Artist Tavern
  • 0

    posted a message on Action Defs: Adding a working "Player" parameter to existing actions.

    @willuwontu: Go

    Yup, I ended up doing just that. For some reason I wasn't aware of the Portrait type Dialog Items. Thank you anyway, sir!

    Posted in: Triggers
  • 0

    posted a message on Action Defs: Adding a working "Player" parameter to existing actions.

    @FunkyUserName: Go

    It still changes the model for ALL players first and then just shows it to the triggering player.

    :(

    Posted in: Triggers
  • 0

    posted a message on Action Defs: Adding a working "Player" parameter to existing actions.
    Quote from FunkyUserName: Go

    you can add a 2nd action to your custom action which shows the portrait param to the playergroup param.

    Which action does that? I cannot seem to find a suitable one.

    Thanks for the reply!

    Posted in: Triggers
  • 0

    posted a message on Action Defs: Adding a working "Player" parameter to existing actions.

    Hello guys. What I want to do is to create a custom action which would be: Set "Portrait" model to "Model" for "Player".

    So, after taking a look at the native Blizz libs, I've found the tew native actions that looked interesting to me: one is Set "Portrait" model to "Model" and "wait" - exactly what I need, but lacking the Player parameter and the other is "Show/Hide" portrait for "player" . - well, an action dealing with portraits with a nice Player parameter in it. So I began "combining those two" in my custom definition. Seeing as how the Built-in actions were shown in the editor, I noticed that there were just parameters and no way of telling how those parameters interracted with each other, for instance in the "show/hide portrait" it was:

     Show/Hide Portrait
        Options: Action, Native
        Return Type: (None)
        Parameters
            Portrait = (Cinematic portrait at Center Left) <Portrait>
            Players = (All players) <Player Group>
            Show/Hide = Show <Show/Hide Option>
            ForceVisible = Do Not <Do/Do Not Option>
        Grammar Text: Show Portrait for Players (Do/Do Not force visible)
        Hint Text: Shows or hides the specified portrait for the specified player group.
        Custom Script Code
    

    whereas the other one was:

    Set Portrait Model
        Options: Action, Native
        Return Type: (None)
        Parameters
            Portrait = (Cinematic portrait at Center Left) <Portrait>
            Model <Game Link - Model>
            Wait For Load = Wait <Wait Option>
        Grammar Text: Set Portrait model to Model (Wait For Load until loaded)
        Hint Text: Sets the model for a portrait.
        Custom Script Code
    

    So I did the same and obviously it didn't work: I created a new action which had best of the two worlds:

    SetPortretLel
        Options: Action, Create Thread
        Return Type: (None)
        Parameters
            Portrait = (Cinematic portrait at Center Left) <Portrait>
            Model <Game Link - Model>
            Players = (Player group((Triggering player))) <Player Group>
        Grammar Text: Set Portrait model to Model for Player( until loaded)
        Hint Text: Sets the model for a portrait.
        Custom Script Code
        Local Variables
        Actions
    

    So I figured, okay, I should probably somehow make the parameterers linked with an action, so created this :

    SetPortretLel
        Options: Action, Create Thread
        Return Type: (None)
        Parameters
            Portrait = (Cinematic portrait at Center Left) <Portrait>
            Model <Game Link - Model>
            Players = (Player group((Triggering player))) <Player Group>
        Grammar Text: Set Portrait model to Model for Player( until loaded)
        Hint Text: Sets the model for a portrait.
        Custom Script Code
        Local Variables
        Actions
            Portrait - Set Portrait model to Model (Wait until loaded)
    

    And it works...but exactly like a built in action without a player parameter. Well, obviously I didn't found a way to link the Player parameter via actions.

    So, please, help me out guys, I need to properly link that player parameter. Ultimately I'd set it to "Triggering player" anyway. THank you in advance. Cheers.

    Posted in: Triggers
  • 0

    posted a message on WC3 Assets are Live

    Is the war3 UI included? And if not, would it ever be? Thanks in advance.

    Posted in: Warcraft Modding
  • 0

    posted a message on Power Source question.

    @Photoloss: Go

    After trying to mess around with the system, I guess, I'm starting to give up, since I'm not that experienced with trigggers and such. I don't even know where to start properly. Would it be too much, if I'd ask you to show me the triggers and data needed to edit and create? Sorry for bothering you.

    Posted in: Data
  • To post a comment, please or register a new account.