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    posted a message on Trouble with WC3 assets

    Hey, so I am pretty familiar with the Data, Trigger, and Terrain aspects of the editor, but I'm trying to learn more about models, textures and animations. Im still trying to piece together how a lot of this fits together, so if I describe something incorrectly please correct me.

     

    I have imported the Warcraft 3 (Data) mod  that blizzard published into my map, and set up several units and buildings with them. I have dwarf riflemen fighting each other, and the human barracks building those riflemen. There is a problem with the barracks though. I have the unit/actor/model all referencing each other correctly, but if I double click on one in-game then is doesn't select them all. I can go to the model and change the Art: Model to an sc2 barracks and it starts behaving normally. From what I've gathered from various forum threads this means the metadata of the .m3 file is broken.

     

    Am I correct in assuming that an sc2 mod can have 2 "types" of model? The Data model that you interact with in the Data editor, and the model itself (in .m3 format) that you can interact with in the cutscene editor. Although you can't really edit the model in the cutscene editor, only configure how/when animations are played.

     

    So my plan was to export the .m3, open it in 3ds max with the TM pluggin for sc2, and try to fix whatever is wrong with it. The problem now is that I can't export the .m3

    I open the WC3 mod and look at the HumanBarracks model in the cutscene editor, I can go to Export -> Export model file... but nothing happens. Comments on other threads indicate it could be broken. 

     

    Apparently I can export .m3 files with an MPQ editor instead, so I tried that. I used Ladik's MPQ editor and opened the Warcraft 3 (Data) mod. There are no models in there, its just data. So correct me if I'm wrong, but it seems the Warcraft 3 (Data) mod only has the Data Model assets, and imports the .m3 models from another, private mod. So there is no way to edit these buildings and fix whatever is wrong with them?

     

    Does anyone have any suggestions for how I can export .m3 files, or get my HumanBarracks working correctly when double clicked?

     

    Thanks

     

    Posted in: Artist Tavern
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    posted a message on New website for Risk: World War 1

    Oops, fixed it. Thanks for the heads up.

    Posted in: Map Feedback
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    posted a message on New website for Risk: World War 1

    Hey everyone. I work on an arcade game called Risk: World War 1, and just released a website for it. The game has a bit of a learning curve so I figured it would help people figure out what's going on. If you like epic strategy games, check it out.

     

    http://www.riskworldwar1.com/

    Posted in: Map Feedback
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