The game is rated T for blizzard created content. Note the part that says "Online content not rated by the ESRB"
Now that i think about it, why did you post this here when you got the answer to your question on another forum? I'm not going to jump to conclusions, but the wording of your post really makes it seem like an attack on this site.
I have made 2 maps for multiplayer, both of which arent on bnet due to the current system. Planning on getting them out there if the system ever changes, but thats not the point of this thread.
Its completely done, but i keep getting that feeling that something is missing. I cant put my finger on it either. I also keep going through the process of coming up with map ideas, starting on it, and saying to myself "The way i do this sucks" and quit. I have about 7 unfinished games lying around due to this.
Anyway, back on the main topic, something is missing. Is it the challenge? By myself i lose on occasion. Is it the depth? Each unit you pick has special abilities and different attack methods, but will people care or just A-move, lose, and quit? I put vehicles in the game. Your chances of winning is slim if you dont use the fast one to get to key areas. Is this bad, or will people see it as neat? Is it a hindrance or a plus?
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The game is rated T for blizzard created content. Note the part that says "Online content not rated by the ESRB"
Now that i think about it, why did you post this here when you got the answer to your question on another forum? I'm not going to jump to conclusions, but the wording of your post really makes it seem like an attack on this site.
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I've seen one of your movie maps. Everyone else in there with me thought it was the most stupid thing they had ever seen in this game.
Even though you said "If this is true" you end your post as if you believe it.
I also cant see how you think that no one would find your map content vulgar.
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Make the attacking facing arc 360 degrees. This allows the unit to attack something behind them without turning around.
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@Nashadun: Go
Everything i come up with is something i would want to play =/. I just feel like it can be much more than it currently is.
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Seems like it got 5x easier than before. Monsters die a lot faster. Hero thors refuse to die as well.
Also, units garrisoned inside of thors get killed by AoE. Intended or no?
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I have made 2 maps for multiplayer, both of which arent on bnet due to the current system. Planning on getting them out there if the system ever changes, but thats not the point of this thread.
This is a map I made, Marauders: http://www.sc2mapster.com/maps/marauders/
Its completely done, but i keep getting that feeling that something is missing. I cant put my finger on it either. I also keep going through the process of coming up with map ideas, starting on it, and saying to myself "The way i do this sucks" and quit. I have about 7 unfinished games lying around due to this.
Anyway, back on the main topic, something is missing. Is it the challenge? By myself i lose on occasion. Is it the depth? Each unit you pick has special abilities and different attack methods, but will people care or just A-move, lose, and quit? I put vehicles in the game. Your chances of winning is slim if you dont use the fast one to get to key areas. Is this bad, or will people see it as neat? Is it a hindrance or a plus?
I hate myself sometimes.
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It was called Composition Wars. Its waaaay down the list now.
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You went to bed early last night.
I have pictures of you...hundreds.
-stalker
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No need to necro old news =/
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Since Archons are pretty much big balls of blue, you could try tinting them. It would probably turn out fine.
And the only "Dark Archon" in files that i've seen is the Zhakul'das version of a regular archon.
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The simplest and smoothest way i've found is simply putting a -pan camera to unit position- trigger in an infinite loop
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Are you using cliffs or morphing the terrain?
And make sure its a space platform tileset.
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They are models, not real units. All of them start with Dark, so look for Dark Zealot and such.
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If only we would figure out a way to remove the backdrops from them...
The broodlord portrait is huge and scary looking.
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You could create a dummy unit with the specified weapon and force-move it to the tower via triggers