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    posted a message on Is there a way to research multiple upgrades with one click?

    Each upgrade can apparently have only 100 data entries, which isn't enough. Is there a way to research multiple upgrades with one button use, or to fit more than 100 changes into an upgrade?

    Posted in: Data
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    posted a message on How do I add units without making the map load unnecessary things?

    @Photoloss: Go

    I mean just that I won't worry about shrinking the mod. I'll just stay with regular campaign dependencies.

    Posted in: Data
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    posted a message on How do I add units without making the map load unnecessary things?

    @Photoloss: Go

    Yeah, looks like a huge mess trying to copy resources from the campaign. Guess I'll abort mission and scale back my project a bit. Thanks for the help!

    Posted in: Data
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    posted a message on How do I add units without making the map load unnecessary things?

    @Photoloss: Go

    I definitely want the loading time to be as short as possible. So, bottom line, is it better to:

    1) start over on the mod, modifying existing units rather than duplicating and then modifying the duplicates, so that I'm not creating even more units for the game to load than it already has to

    2) try to make a list of all the graphics and sound files that I would need to copy into the mod to attempt to use it without campaign dependency. (This sounds like a ton of work even if it's possible)

    3) something else

    ?

    Posted in: Data
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    posted a message on How do I add units without making the map load unnecessary things?

    @Photoloss: Go

    But you're saying that without campaign dependency, I can't access most of those models, etc, so I have to make due with the game loading everything under the sun every time it loads a map?

    Posted in: Data
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    posted a message on How do I add units without making the map load unnecessary things?

    @Photoloss: Go

    So when I check all those boxes to copy a unit, including model, etc. it isn't actually copying the models and sounds eh? It's only copying a reference to those models and sounds?

    Posted in: Data
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    posted a message on How do I add units without making the map load unnecessary things?

    @Photoloss: Go

    I see that I can modify the second marine in the list.

    Biggest question though, I still want a way to copy only 40 units worth of data to my mod and not the whole campaign set. If I make duplicates of all the units I want, and all the components related to them, will I eventually be able to get it to work without campaign dependency? I imagine I'll have to edit dependencies somewhere in the xml files, set each unit's "parent" to marine or something else found in the main melee mod, and probably some other changes.

    If anyone knows what would have to be changed to get that to work, that's what's mainly holding me back now. Long load times = bad, and I'm sure others would like to slim down their mods too.

    Posted in: Data
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    posted a message on How do I add units without making the map load unnecessary things?

    @Photoloss: Go

    The first thing I did when I started editing was to try to change a unit, have it fail, then duplicate units in order to modify them. So if I try to modify the last blue marine in the list instead of the first, it will work?

    Posted in: Data
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    posted a message on How do I add units without making the map load unnecessary things?

    @Bommes: Go

    There are multiple existing copies of, say, marine. If I filter for units from the base HotS mod and try to, for example, change the cost of that marine, the ok button is greyed out and the hit points don't change. If I create a duplicate, I can change the properties of the duplicate, but as I say I'm trying to make the map as slim as possible despite having 40 added units over melee.

    Posted in: Data
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    posted a message on How do I add units without making the map load unnecessary things?

    I am making a mod for melee maps to add new units and am having a couple of issues:

    1) I don't want the map to have to load all the info for all the campaign units, just the few that I am adding, so I don't want the campaign dependency. I've read a post that tells how to avoid the campaign dependency, but it looks like it does it by adding all that extra crap to your mod itself. Is there a way to just add a few new units without the game having to load up a lot of extra bloat?

    2) I want to edit the default units, marine, etc., but it looks like I can't actually change the ones used in melee. Do I have to create copies and then use the copies?

    Posted in: Data
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