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    posted a message on SC Reawakening: The Great War

    Question...Is it Possible to get this models PLEASE! I have been Working on a map since July for my friend. He Likes Starcraft 1 But Wants to play it in starcraft 2 as a custom map but I have until the Week Before Thanksgiving before he goes to Boot Camp for the Marines :(...

    Posted in: Map Feedback
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    posted a message on a Question

    I have a map a friend a I played a while back and he gave me permission to edit it HOWEVER we played it a t a place called Howie's game shack I save the map after playing it by my self offline so I could edit it but map editor does not open saves (as far as I know) so how can I get it to open??

    Posted in: General Chat
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    posted a message on Can someone make three decals for me

    Hi everyone, I am having trouble making my own decals for the units/buildings. COuld someone help me please??

    Link Removed: http://www.mediafire.com/download/m54j3kgcj8jcl4y/Decals.zip

    Posted in: Requests
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    posted a message on [Texture, Misc] How To Implement Custom Player Decals Without Overriding

    So I followed your tutorial and when I was finished and went to go text it in map editor (last step) it came up as a black screen in the editor for my map. do you know why?

    Posted in: Tutorials
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    posted a message on Creating cutom faction decals?
    Quote from Unhunteds911x: Go

    @TooMuchTuch: Go

    The required .DDS options for a SC2 texture are: DXT5 ARGB 8 bpp | Interpolated alpha <== Dropdown box in top left corner. and Generate MipMaps = Enabled

    Also, make sure that the filled in portion of the PNG is what you're using for the alpha. Basically, the alpha is the texture in this case.

    You generally use a flat color like Black, White, Red, Blue, etc., for the texture, and then use the alpha for the details. The Alpha controls what shows up in-game.

    So, I don't know about adding more decals into the game, but if you're just replacing decals in the editor with you're own, it should pretty much come out something similar to this without any problems.:

    Hope this helps.

    So I followed your instructions and it seems to not like my decals do you think you can fix them for me please I am really bad at this kind of thing thank you

    Link Removed: http://www.mediafire.com/download/m54j3kgcj8jcl4y/Decals.zip

    Posted in: Artist Tavern
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    posted a message on [FIXED]How to change ingame music

    how do I get the Normal Protoss and Terran Music to Not play so I can play my custom music. Reason I ask is because currently my music plays for 30 to 60 seconds and then the normal music starts

    Note these custom songs are from Halo and Halo 3 original soundtracks

    Posted in: Miscellaneous Development
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    posted a message on Halo Wars models in SC2

    I was wondering if anyone could convert/animate a few halo 3 models i have in a zip folder on mediafire for me there is a map called halo this is Currently in the last of its Unit Testing Phase. Then the real work begins but if anyone can do this for the Scarab, Ghost, Banshee, Phantom, Wraith, and Hornet that will go a long way to the finished map which I plan to Realease on March 12th 2015 or sooner

    By the Way you will find that the Covenant Cruiser and Assault Carrier are using the Purifire's Planet Craker Ability for the "Glassing Beam"

    Link Removed: http://www.mediafire.com/download/8zh5180pbdig1i1/halo 3 models + map.zip

    uck Note pdate (03/22/2014 @ 11:33 pm) I was working on the map today and decided to add some Halo Combat Evolved and Halo 3 Music to the map so I will be making 2 version of the map one for private use on my friends birthday in October and the other for the public. If anyone and again animate the models in the above like that will help me greatly.

    Thanks

    Posted in: General Chat
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    posted a message on Attack & Move - the impossible task!

    quick question...is there a way to make the Purifiers Planet Craker ability to be used on the move ( like the glassing ray of the covenant capital ships in the Halo 3 flood gate mission)??

    Posted in: Data
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    posted a message on Model Question: Mdx to M3

    do you by any chance know how to make a unit that is using the Purifiers Planet Craker ability use the ability on the move (like the glassing ray in halo 3)??

    Posted in: Artist Tavern
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    posted a message on Model Question: Mdx to M3

    They are working now thank you

    by any chance do you know how to take a sound file and add it to a ability (like the Yamato Cannon)

    this is the sound i was thinking off

    Posted in: Artist Tavern
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    posted a message on Model Question: Mdx to M3

    Ok I have the textures working but i am seeing a little box under the Covenent cruiser, and the UNSC Frigate and Cruiser but it does not show up in autodesk do you think you could take a look at them from starcraft 2 map editor i have no idea what it is.

    Link Removed: http://www.mediafire.com/download/jfvqvffngptlqd9/Ships.zip

    Posted in: Artist Tavern
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    posted a message on Model Question: Mdx to M3

    ok I did what you said but they are still turning white i might be doing something wrong because i am new to using autodesk for starcraft 2 stuff ( use to do stuff for warcraft 3) but i did save them with auto desk and put the dds files in assets/textures in a zip folder on media fire.

    I do appoligies if this is a hassel by the way.

    Link Removed: http://www.mediafire.com/download/cnx1lcd87zht452/Models.zip

    Posted in: Artist Tavern
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    posted a message on Model Question: Mdx to M3

    ok so i did everything you said to do and this is the resault.

    would you be able to fix them up it seems that they are not getting the miterials propurly and i dont know what i could ditor after following your instructionsmap ebe doing wrong.

    here is the folder for the models on mediafire

    Link Removed: http://www.mediafire.com/download/ptpjwwndaf92qq9/Halo SHips.zip and the screenshots from the map editor after following your instructions

    Posted in: Artist Tavern
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    posted a message on Model Question: Mdx to M3

    I have the STarcraft 2 art tools Now I followed steps 1 and 2 but I keep ketting a all white texture like look when putting the miterial on the model do I need to layer it if so how do i do that??

    Posted in: Artist Tavern
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    posted a message on Model Question: Mdx to M3
    Quote from ZombieZasz: Go

    @Terminator8: Go

    In NiNtoxicated's release notes for the MDX (http://www.sc2mapster.com/forums/resources/third-party-tools/4237-updated-mdx-importer-for-3ds-max/) He states that the plugin does not import the textures due to glitches and different formats.

    The Models do retain their UV maps so you can add them as a Starcraft 2 Material.

    to do this: -First, the .MDX uses a different texture type called .BLP. You will need to convert these to .DDS. you can find a .BLP converter on the curse.com main site (http://www.curse.com/addons/wow/blpc). It has the option to Save As different file tyes. I recommend .TIFF as it retains alpha channel information, BMP and JPEG does not.

    -Open up the Texture TIFF in Photoshop, you will need the Nvidia .DDS plugin (http://developer.nvidia.com/nvidia-texture-tools-adobe-photoshop) and save it using DXT3 Explicit Alpha.

    - In 3DSmax open up the Materials Window ( Hotkey M ) Select a Blank Material. In the Material Type, Change the type from Standard ( click standard ) to Starcraft 2. Under the Layers Tab of the Starcraft 2 Material, you will see all the layer slots avaible. click the "none" button next to Diffuse and choose 3DXmax Bitmap. You will then have the option to select and assign your texture.

    Now Select your Entire Mesh and in the Materials window, In the Top Menu, Select Material > Assign to Selection.

    Your texture should be applied and now be able to see your texture in the Renderer (F9)

    If your model contains Multiple components with seperate maps, you will have to create Material Sets and assign them to the objects manually (click and drag material to desired object)

    Hi there I am having issues with two models I converted for warcraft 3 and I am trying to get them to work for starcraft 2 so i followed you instructions but i can't seem to get past to matierial part could you help me.

    the following link has the zip folder with the mdx and blp files in a folder called " Convenant ships" and the dds files are in a folder called "dds files for Covenant ships"

    Link Removed: http://www.mediafire.com/download/43bj0efep4ifjfe/Covenant Ship.zip

    if you can figure out want i am not doing right or at all please let me know.

    Posted in: Artist Tavern
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