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    posted a message on Pseudo-Dynamic Arrays

    @s3rius: Go

    Functions... Actions ... Same thing in my book =)

    Posted in: Galaxy Scripting
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    posted a message on any word on the solution to the popularity filtering?

    Dudes and dudettes we all have come to the same conclusion that we hate the fact that there is no way to search for maps other then clicking show more and scrolling though the list.

    Im pretty sure blizz has said they will address this.

    Im pretty damn sure they will allow people to search for maps by name and catagory in the future were all just gonna have to wait for it.

    Bnet "2.0"(more liek .5) is still being created. There is no chat support no clan support. Give it time people. If your map is suffering from the popularity seems like most of ours are there is nothing you can do but be patient. People will be playing SC2 custom maps till the end of time. Work on your maps so that they cant withstand the test of time. If nobody is playing your map and you find it dissapointing as most of us here probably are feeling a little of right now, just bear with it. Blizz will come up with something Im sure everybody can be happy with.

    Posted in: General Chat
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    posted a message on Pseudo-Dynamic Arrays

    @Hokibukisa: Go

    Considering the Trigger system is slow in any real time situation what does it matter if it takes a bit more power to parse a string then getting a variable from an array. IMO CPU's handle all the heavy lifting and its hardly noticable to the end user.

    So far ive found that any attempt to run a trigger in Real time bassically Lags teh hell outta the game. ie, this is why everybody complains about wasd movement.

    So considering your fetching data on a non-realtime basis. what does it matter if it takes .00001 seconds longer?

    Can you possibly give us a screen shot of accessing and manipulationg the Bank From triggers? I mean with out the GE scripting stuff I mean just the actions available.

    Posted in: Galaxy Scripting
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    posted a message on Pseudo-Dynamic Arrays

    @s3rius: Go

    What the hell are you doing to exeed 2.5 MB of data.... In variables?

    So Say I have a whole bunch of data i need explosed globally
    and i Make a StringArray[0-20][0-100] and you can basically make inner array within the string variable indexs in this array. Your telling me you cant do this and keep your data under 2md.

    How could you possibly have that much data for a map...?

    Does anybody know what max string size is ?
    Does anybody know how many strings with max string size it takes to crash the game?

    Posted in: Galaxy Scripting
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    posted a message on Pseudo-Dynamic Arrays

    What exactly do you mean by dynamic arrays? Do you mean an array that you can resize such as array[0-10] and instead resize its dimensions to array[0-3] at run time?

    From my understanding you cant really do this but why bother. Just set the array for the max size you ever intend to use and leave it be.
    That may not be very good on memory, but whats it matter. SC2 aready runs at 2gig of ram on my box at home. Good thing I have 8gigs of ram huh.

    Or you can also store arrays in strings. Since an array is basically a string(or a string is an array meh). There is support in the built in string operations for "Get Word From String" I have made use of this and it works very well.

    I see up above people talking about Local VS Global arrrays. If you want the data available out side your current scope make a global.... other wise use a local.

    If you really need a dynamic array at run time I suggest using String manipulation at run time you might be supprised by what you can do.

    Posted in: Galaxy Scripting
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    posted a message on Help need zerg model ideas

    Hey Im looking to make about 10 different zerg type towers for my map.
    Im trying to avoid using actuall units for towers because in my opinion units for towers looks wierd.

    Was wondering if you guys have any suggestions on Models in the game that would be good base for creating some nice looking towers.
    So far ive used sunkens, and creep tumors.

    Any suggestions would be appreciated.

    If your on US.battle.net Give my map a try if you can find it on the game list lol.

    Infinite TD

    Doesnt have many towers yet but the sky looks very pretty.

    Posted in: Terrain
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    posted a message on Spawn Unit At Random Points?

    @b0ne123: Go

    Why would you create a region with multiple areas. ? Inless you want all the areas to do the same thing

    Posted in: Miscellaneous Development
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    posted a message on Spawn Unit At Random Points?

    @jerberson12: Go

    Depending on how your using those points, what your doing may not work.

    If you have triggers where the Effect relies on the point that you have moved randomly. The trigger will not update to the new position of the point. In my own map I had to switch to using regions because triggers that rely on regions will update to the regions position when the region referenced is moved.

    Posted in: Miscellaneous Development
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    posted a message on Editting units via events

    @Tallrascha: Go

    Well you Can use "Set Catalog Field Value" but this is more for before units are created. Or thats how i use it. It may work while units are existing already on the map. But this allows you to change just about any data field on a unit at run-time.

    Posted in: Miscellaneous Development
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    posted a message on Simple function question considering the ">="

    @Bjorne91: Go

    ..... what school did you go to that you dont understand what ">=" means

    seriously I believe making a map should be left to people with an education level above third grade

    Posted in: Miscellaneous Development
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    posted a message on Blizzards match-making screws up

    If you "own noobs" so well I dont see the problem. I do have a problem with people like you though.

    My Reasons for having a problem with You (aka whiney bastard)
    1. If you cant play the game and enjoy owning people, why the hell are you playing.

    2. I doubt you've played that many games considering you havent lost a "noob game" match yet.

    3. You "consider yourself skilled". Based on my previous statement you consider yourself skilled but you havent played that many matches. Me thinks you need to play more matches and never "consider" your self skilled any anything.

    4. If "owning noobs" ruins your experience playing the game you should prolly just /wrists or uninstall. I think you wil be helping the rest of us enjoy our time on SC2 with you not being there.

    5. People who care what thier Division/Rank are imo people who need better things to do with thier life. If you want higher rank play more, end of story.

    6. You find "noob games" boring. Why are they noob games. Why does it take you so long to win noob games. If they are boring play them better and WTF PWN people and move on. If its taking you too long to win "noob games" then chances are that you belong in them.

    My final conclusion is that you should just STFU and PLAY!!!

    And my Last opinion is that you do Edward Elric a disservice by using him as your sig. Yet being a whiney bastard a better sig for you would be.
    http://www.angryzenmaster.com/wp-content/uploads/2009/05/obamafacepalm.jpg
    btw thats obama doing the facepalm

    Posted in: Off-Topic
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    posted a message on One word Story

    @iMisu: Go

    Imisu

    (grats on the named change btw)

    Posted in: Off-Topic
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    posted a message on One word Story

    @iMisu: Go

    supercalifragilisticexpialidocius

    Posted in: Off-Topic
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    posted a message on Bit of an annoyance [Picked unit]

    @Tiens: Go

    I would do this by using a while command
    youll need a temp var for storing the current unit you want killed

    declare tempunit var

    Unit group pick each unit you want to kill{
    set tempunit = pickedunit
    order ghost to snipe tempunit
    while(Unit is Alive(tempunit){wait .5 seconds}
    }

    This should make it so the it doesnt give the next snipe order untill the current picked unit is dead

    Posted in: Miscellaneous Development
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    posted a message on Funny Email I just got about cowboys

    Three strangers strike up a conversation in the passenger lounge in the Bozeman , Montana , airport while waiting for their respective flights.
    http://farm4.static.flickr.com/3098/2582102826_1b05155970.jpg

    One is an American Indian passing through from Lame Deer, another is a cowboy on his way to Billings for a livestock show, and the third passenger is a fundamentalist Arab student, newly arrived at Montana State University from the Middle East .

    Their discussion drifts to their diverse cultures. Soon, the two Westerners learn that the Arab is a devout, radical Muslim, and the conversation falls into an uneasy lull.

    The cowboy leans back in his chair, crosses his boots on a magazine table, tips his big sweat-stained hat forward over his face, and lights a cigarette.
    http://www.stardepot.org/uploads/soulcarver/cowboy.JPG

    Finally, the American Indian clears his throat and softly speaks: "At one time here, my people were many... but sadly, now we are few."

    The Muslim student raises an eyebrow and leans forward saying, "'Once my people were few,' he sneers, 'and now we are many. Why do you suppose that is?"

    http://2.bp.blogspot.com/_FF8vo4uKHBM/SIfIXh32w7I/AAAAAAAAACQ/9WIeptQ93Ig/S660/The Duke and The American Flag.jpg
    The cowboy removes his cigarette from his mouth and from the darkness beneath his Stetson says in a smooth drawl, "I reckon that's 'cause we ain't played cowboys and Muslims yet, but I do believe it's a-comin."

    Posted in: Off-Topic
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