There's nothing for you to fix. Everyone gets those blue colored messages when opening the UI editor. Error messages colored blue won't effect your map. Also, if your going to be creating layouts I would suggest using Notepad++. Sometimes the UI editor can be unreliable and compile incorrectly.
You might be able to get the messages to reverse if you create the list box in the UI editor. Use TopToBottom val ="true"/> to get new messages to always appear at the top of the list.
Try putting a condition in your trigger. For example the trigger will only run if the unit entering the region is classified as biological. Or if the triggering unit is in a certain unit group.
Open the UI editor & add a new layout. Copy & paste the xml from my previous post.
If you want to move the location of the open/close button then change the anchor offsets. To move the leaderboard use the trigger action move leaderboard.
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To hide the armor icon go the actor unit data. Make sure the Life Armor Icon field is empty. You might have to use xml viewer to do that.
<LifeArmorIcon value=""/>
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Make a new layout in the UI editor put this code in. It will hide all units life,shield, energy labels.
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Does the life label need to be hidden for some units but not others? Or do you want it hidden for all units 100% of the time?
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There's nothing for you to fix. Everyone gets those blue colored messages when opening the UI editor. Error messages colored blue won't effect your map. Also, if your going to be creating layouts I would suggest using Notepad++. Sometimes the UI editor can be unreliable and compile incorrectly.
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You might be able to get the messages to reverse if you create the list box in the UI editor. Use TopToBottom val ="true"/> to get new messages to always appear at the top of the list.
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In reply to DrSuperEvil:
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Added Scythe of Amon map
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A trigger is used "Odin stomps stuff" with a periodic timer that searches for any specified units near the odin.
0.990353697749196
Added Dead of Night co-op map.
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Try putting a condition in your trigger. For example the trigger will only run if the unit entering the region is classified as biological. Or if the triggering unit is in a certain unit group.
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Open the UI editor & add a new layout. Copy & paste the xml from my previous post.
If you want to move the location of the open/close button then change the anchor offsets. To move the leaderboard use the trigger action move leaderboard.
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You have modify the layout file for the leader board. This will remove the title bar text & image.
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My mistake earlier.
I took a look at the reaper unit and modified it to only cliff jump down (auto jumping behavior).
Link Removed: http://www.mediafire.com/file/83em1nswlh4hy3a/Reaper_Cliff.SC2Map Map