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    posted a message on Taking over a dead custom?
    Quote from betronparks >>

    is it possible to take over edit ing a custom no longer being updated? There is a custom map I enjoy playing like many others with a large player base. It has not been updated in over a year and the main editors have long left. They handed it off to another player but he made 1 edit and then also stopped. https://vshare.onl/... if possible, I would like to try to take over editing the map and keep it updated.

     

    I doubt there is a way without an actual hand off, but here is to hoping.

     issue got solved!!

    Posted in: General Chat
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    posted a message on Starcraft 2 mods with interesting Game mechanics?
    Quote from sorimbela >>

    Game designers always seem to comment that Zerg is SC2 is a lot different from Protoss and Terran as you essentially have another resource you have to manage (Lava). https://tweakbox.mobi/

     

    Are there any mods out there that have interestin g n game mechanics that have as much impact as another resource? https://getappvalley.com/

     

    Or are there any other mods that have interesting unit or combat mechancis (Like the Adept 'Shade' ability)?

     issue got solved!!

    Posted in: Map Feedback
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    posted a message on Can't load mod in official maps
    Quote from rockypeli >>

    So, I just started work on an extension mod for Starcraft 2 that is meant to modify the player’s starting setup. It’s meant to work with any 2v2 map, like extension mods do. I managed to get it working exactly the way I wanted to. And got it running on many official maps.

    However, there’s a bit of a snag with that. I can add it as a dependency to a map, but in order to actually get it to run, I need to set up a trigger in the map file that references a function in the mod. The trigger doesn’t even have to be enabled, it just has to exist. Without it, the mod just doesn’t load. It’s as if the map loads up, and looks at the dependency list and says, ‘well we’re not actually using this mod, so we’ll just get rid of that.’ I have to trick the map into actually loading it. https://getappvalley.com/

    This is a major problem, because the whole point is that I should be able to use it on any map from the word go. Other mods seem to work fine without such a trigger, why is mine having such a problem? Is there some setting I’m missing somewhere that’ll force the mod to actually load?

    If anyone can offer any insight I would greatly appreciate it.

     i agree !! 

    Posted in: Map Feedback
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    posted a message on StarCraft 2 Galaxy Editor Question
    Quote from monibinis >>

    I'm interested in map making, I want to check the terraining and also some triggers of campaign maps to make my own ones. So where can I find multiplayer maps/campaign maps/data in the Galaxy Editor? H https://tweakbox.mobi/ow do I extract them?

     i agree had the same issue!

    Posted in: General Chat
  • 0

    posted a message on Dialog Design / Terrain Touchups

    Heyo! I'm working on a large scale map right now that is meant to support diplomacy-style gameplay. It's an "Earth" design, but I really need some help touching it up, and increasing its playable size a bit.

    I additionally need a hand making dialogs prettier. I'm currently using default everything, and the layout of buttons and information are pretty boring.

    Currently, I am working on all the trigger/data editor backend stuff. I just can't make it look really nice.

    I will be working on this project roughly 5-6 hours a day (minimum) until significant progress is completed. This is typically going to be around 2 PM EST, and as late as I'm able to muster. (It's already pretty late, now!)

    You can contact me on Skype if you're interested: likaithewolf

    If anyone would like to lend a hand with either, I'd really appreciate it! https://100001.onl/

    Posted in: Team Recruitment
  • 0

    posted a message on What are your top 10 favorite PS4 games of all time?

    Since we are close to the end of the PS4. I thought I would ask you guys what your top 10 favorite PS4 games of all time are. Mine are:

    1. Red Dead 2

    2. Persona 5

    3. Witcher 3

    4. Sekiro

    5. Monster Hunter World

    6. Nioh 2

    7. https://routerlogin.uno/

    8. Spider-Man

    9. Hitman 2

     
    Posted in: Off-Topic
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    posted a message on Starcraft2 Map Editor Question
    Quote from sorimbela >>

    I'm really interested in making some small over-the-top cinematic games in the editor, but I want to learn from the campaign's techniques. The Story maps specifically.

    I can't get them to open. The map is just black with nothing in it. I'm assuming either the models don't init until a trigger or they specifically weren't included for s//routerlogin.uno/" rel="noopener nofollow" target="_blank">https://routerlogin.uno/" data-sheets-hyperlinkruns="">routerlogin ome reason.

    I want to see how they did the upgrade systems, how they placed the models for the rooms, how they handled props you could interact with (with the white outlines), and how they worked with HD models for NPC interaction (speaking, blinking, interacting with props.)

     issue got solved!!

    Posted in: Map Feedback
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    posted a message on Procedural Generation

    I'm an independent researcher looking to create a series machine learning algorithms that utilize the sc2 map editor to procedurally generate maps and replays. I've yet to read through the documentatio so perhaps I'll find the answer there, but I thought it prudent just to ask if these tasks are even possible within the editor. If so, I would greatly appreciate a point in the right direction. https://showbox.tools/

     

    Thank you for your time.

    issue got solved!!

    Posted in: General Chat
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    posted a message on best maps for quick grinding?

    my go-tos are dead of night and lock'n'load for this sort of thing, because all the commanders have some kind of cheese for speedrunning these maps even on hard and brutal difficulty. but i'm going to be doing A LOT of grinding, though, and playing the same 2 maps on repeat is going to be terrible. it's bad enough not getting a new map in 2 years. https://19216811.cam/

    commander specific grinding maps are acceptable, if specific strategies are listed for grinding them.

    issue got solvedd!

    Posted in: Map Feedback
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    posted a message on Chain Lightning can't target Ghouls

    Chain lightning cannot target Ghouls, says must select a unit. Apparently it thinks the ghoul is not a unit. I confirmed the ghoul can indeed be damaged by the archmage'VidMate s blizzard so it is not spell immune.

    Would greatly appreciate a fix. Thank you.

    Also, why is it when I try to publish to another region besides NA it says header not available?

    Appreciate all you do Renee, you're awesome. Please don't take//mobdro.onl/","Mobdro"" rel="noopener nofollow" target="_blank">https://mobdro.onl/","Mobdro")" data-sheets-hyperlink="https://mobdro.onl/">  this the wrong way, I just really need a fix. Doesn't mean I don't respect you.

     

    issue got solved!

    Posted in: Warcraft Modding
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    posted a message on LOTV Dependencies missing help !!!
    <form class="rating-form" action="https://www.sc2mapster.com/apply-rating?entityTypeID=15&amp;entityID=4917304&amp;returnUrl=%252fcomments%252f4917304" method="post" novalidate="novalidate" data-rating-average=".00" data-rating-sum="1" data-rating-countpositive="1" data-rating-countnegative="0" data-rating-count="0" data-rating-form-type="thank" data-entity-type-id="15" data-entity-id="4917304">

    I have no longer lotv dependencies in editor. I tried both fixes: log-in and publish and load map and it is s showing. How do i fix this please ?? https://routerlogin.uno/

     
    isue got solved!!
    </form>
    Posted in: General Chat
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    posted a message on How to optimize lobby?
    Quote from michelkesin >>

    I have 2 questions:

    1. How do you add/remove player slots from teams in Lobby?

    2. How do you remove options like ai diffi culty and ai build from lobby?

    Thanks for the help in advance. //routerlogin.uno/" rel="noopener nofollow" target="_blank">https://routerlogin.uno/" data-sheets-hyperlinkruns="">routerlogin

     issue got solved!!

     
    Posted in: General Chat
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    posted a message on Changing sound of spells
    Quote from barategites >>

    Hello! I am having trouble changing the sound of a spell makes on impact?

    Example I am using fork lighting as the base spell but changing it to ba fork death coil... How do I change the lighting sound to the death coil sound? //speedtest.vet/","speed" rel="noopener nofollow" target="_blank">https://speedtest.vet/&quot;,&quot;speed test")" data-sheets-hyperlink="https://speedtest.vet/">speed test

     issue got solved!!

    Posted in: Warcraft Modding
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    posted a message on Fast map builds?
    Quote from michelkesin >>
    I used to play SC + BW way back, and I just discovered the starter edition or whatever its called (the free version). I enjoy playing the custom maps because they resemble the maps I used to play on, but I keep getting crushed. I tried google but  most of those are for standard maps. I guess also I need practice with most of these new units. The map that seems to come open the mos https://1921681001.id/ t in the lobbies is called Megaton. It seems to me that its mostly a team strategy type map, but every time I'm play there is on https://19216811.cam  major player dominating.

     issue got solved!!

    Posted in: Map Suggestions/Requests
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    posted a message on A Thought On SC2: Maps Too Small?
    Quote from barategites >>
    I just finished watching the epic game between Flash and Jaedong on Rush Hour 3 and I got to thinking why it seems like SC2 never has battles on this scale, with this intensity. Then I realized what may be the biggest difference: Map Size.
    
    In Starcraft: Brood War, the larger 1v1 maps were HUGE compared to the unit sizes and movement speeds. You had to be everywhere, all at once, split your army up to defend and attack multiple positions. The idea of ​​"mobility" meant something big, something more than the tactical mobility of kiting or forming a faster concave. You had to be able to get around the map fast, put a ton of force in one place and then be gone by the time reinforcements arrive..https://9apps.ooo/
    
    I really feel like a lot of this is missing from SC2. Terrans still have a modest amount of drop ship play, and thanks to the new marauders have a lot of success with base sniping, but I never see anything like the small ground armies running around in this game. Protoss have warp gates, which can be used to attack and defend far flung areas of the map, but even so the distances transversed seem very small compared to those in BW. Zerg now have the creep speed bonus, which helps defensively, but seems to have been considered in balancing because the strongest zerg offencive units (hydras and ultras) now lack a speed upgrade. Also, nydus worms are now priced as an offencive tool, so there is a pretty hard limit on how far away you can defend a base with a ground army Anyone else have similar thoughts?

     issue got  solved

    Posted in: Map Feedback
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