• 0

    posted a message on [Solved] Arrows on the minimap

    On the blizzard map that has the arrows, why don't you have a look yourself? you can open up the campaign maps

    I would imagine it has waits in between the showing of each arrow

    Posted in: Triggers
  • 0

    posted a message on WASD vs Arrow Keys

    @Enexy: Go

    Then what your creating isn't lagless...

    On topic but I would prefer WASD, its awkuad to try and play on the arrow keys

    Posted in: General Chat
  • 0

    posted a message on 1v1 Map - Imperial Park

    @Admuntour: Go

    just some feedback here, the ramps into the main are way to skinny especially going up the double cliff, that would make it way to easy to turtle on, as the higher ground would have a far superiour advantage as nothing would be able to get up the ramp let alone in. Yea there is the back rocks into the natural but even that has to go up a skinny ramp into a main.

    Posted in: Melee Development
  • 0

    posted a message on Weekly Data Exercise #19 - Show me how you build!

    @aczchef: Go

    Your always welcome to submit old entires to older WDE :)

    Posted in: Data
  • 0

    posted a message on Gather Troubles

    It no longer is, but I can't get the building to harvest said minerals

    edit. I have it working... somewhat, still fiddling with it

    Posted in: Data
  • 0

    posted a message on Gather Troubles

    @DrSuperEvil: Go

    thats where borg's order stop might work. with the gather being auto cast

    Posted in: Data
  • 0

    posted a message on Weekly Data Exercise #19 - Show me how you build!

    @jaxter184: Go

    It is an ability in the campaign to allow multiple scv's to build on one structure and make it build faster, you should take a look :)

    the resource build I like the idea of that, consuming resources as you build rather than upfront!

    Posted in: Data
  • 0

    posted a message on Gather Troubles

    @DrSuperEvil: Go

    so basically what I established earlier, is that it can't use the harvest ability, have to use effects and recreate it how I want it

    Posted in: Data
  • 0

    posted a message on Gather Troubles

    @DrSuperEvil: Go

    I have looked at that but nowhere have I found anything that gives the minerals to a player or takes them off the resource, hence why I'm stumped

    Posted in: Data
  • 0

    posted a message on Gather Troubles

    @BorgDragon: Go

    it's an scv with move and acceleration set to 0, it only drops off if it can move, problem is if I give it the ability to move, it sometimes tried moving to mineral patches (why I don't know either)

    Yea I will give the stop order to it somehow to see if I can get that to work regarding the single mineral patch

    Posted in: Data
  • 0

    posted a message on Weekly Data Exercise #19 - Show me how you build!

    @Lilianna: Go

    Yes getting people to think outside the box is exactly what the majority of these WDE's are for, the whole builder build thing is done everywhere, I am wondering if there is a new fresh way to get that done, but in saying that new ways of getting the build ability to work is also good and gets people thinking of how they can incorporate different ideas into their maps

    @DrSuperEvil: Go

    so say I had units wandering around the map and they were to walk over this building in progress, would there be a way of using that unit in the sacrifice rather than having to have them allready required?

    Posted in: Data
  • 0

    posted a message on Gather Troubles

    @BorgDragon: Go

    how does it drop the minerals off to itself though? thats the problem with the harvest I am having :/ havn't tried ordering it to stop, though I don't see that fixing the drop off, should fix the harvest picking random targets

    @DrSuperEvil: Go

    no the structure should harvest on its own the moment its built, and keep searching till no more resources are in range, how does the modify unit take resources off a mineral patch, the mineral patch uses a behavior to control the amount of resources on it?

    Posted in: Data
  • 0

    posted a message on Tutorialz

    By the looks of it

    http://www.sc2mapster.com/teams/tutorialz/

    there is a bit of information on the team home page

    Posted in: Team Recruitment
  • 0

    posted a message on Gather Troubles

    Yes I want a structure that works similar to the auto refinery, it will target a random mineral patch in 5 yards range, mine the crystal then randomly pick another mineral patch, each time it mines it consumes energy on the structure.

    It should consume the minerals from the patch it is mining

    I had most of it working except for the above, but remaking it from scratch doesn't seem to work either

    Posted in: Data
  • 0

    posted a message on Gather Troubles

    Ugh... not sure if that is going to work either, need to modify the value of remaining crystals which is a buff of type resources, but not sure if I can modify those fields without harvesting it

    Posted in: Data
  • To post a comment, please or register a new account.