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    posted a message on Custom Building Placement
    Quote from dgh64: Go

    The field to change to make pathing between bunkers is "Movement - Radius". Unfortunately, the highest it'll go is 7.75, which isn't quite enough to prevent pathing between diagonally-placed bunkers. It WILL prevent movement between horizontal/vertical bunkers, or if the 2nd bunker is 3 spaces over and only 1 or 2 spaces down from the first (i.e. a single square of the placement grid touches on a side).

    Thanks for the tip dgh but I did find after 3 hours of fiddling edditing the footprint allows it to block pathing. sadly after 5 hours work I have a boring looking map and 1 tower! go me!

    Posted in: Data
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    posted a message on Custom Building Placement

    Clearly new to the editor >.< buildings were there... just had a 150 second build time and terran buildings don't have a custom protoss animation, is there a way to get the terran animation but sped up?

    also when I have two bunkers diagonal from each other, you can path in between then, what do I need to adjust so that you can't walk between these buidlings?

    Posted in: Data
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    posted a message on Custom Building Placement

    I am making a tower defense map, so I have the custom buildings and custom buttons and all that.

    I go to build the building with a probe it makes the warp in noise but no animation appears and there is an invisible structure placed there which can't be selected. How do I make it so that the building is shown being built? and the complete structure.

    I am fairly new to the editor

    Posted in: Data
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