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    posted a message on Map Developers! - Available consultant

    Depends on what kind of zerg voice... The sloshing noise of water and goo? I definitely can't do that with my mouth and I don't have the resources to do that by any other means either. I can do vocal zerg speech though, such as the lady who says "The Hive cluster is under attack!" and other english phrases using filters / effects.

    Posted in: Miscellaneous Development
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    posted a message on Map Developers! - Available consultant

    North America

    Posted in: Miscellaneous Development
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    posted a message on Map Developers! - Available consultant

    Introduction:

    I've been thinking about making a few maps for SC2 for a while now but I simply don't have the time to develop them myself. In the old days when I was far younger I had summers free and could spend all the time in the world on my maps, but now I am old(er) and have responsibilities (I know... lame, right?).

    That said, I feel like it would be a complete waste to do absolutely nothing when SC2 rolled around so I thought I'd make a post and offer my services as a consultant (for free of course!).

    What I can do for you:

    In the real world I am an Engineering Psychologist; I design, analyze, and provide feedback regarding technologies & services and how well they integrate with their human components. In layman's terms, I can tell you what is wrong with your product and what needs to be done to fix it. This may seem like something that is obvious. It is certainly not obvious to everyone. If it were, then—for example—every map you played on Battlenet would make perfect sense and have perfect balance and be completely intuitive and easy to understand. Clearly, this is not the case.

    I am also skilled at:

    - blueprinting, design timetable planning, team management, and work distribution
    - developing a storyline/plot that is relevant and not cliché
    - creating lucid, accessible, and content-appropriate spoken (written) dialogs
    - voice acting
    - optimizing code/triggers

    Contact me via PM if you are interested in either using my services on a contractual basis or adding me to your development team.

    Qualifications:

    REDACTED

    In brief: My service is free, and it takes virtually no effort for a map developer to set up a time when I can play his or her map and provide feedback. For these reasons, passing up on an opportunity like this—even if I had no qualifications—would be unwise simply because one has nothing to lose.

    Posted in: Miscellaneous Development
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    posted a message on Local VS Global Variables

    I was doing a search on Google for some more detailed specifications on global variables in SC2 and this came up first so I thought—seeing as it probably gets a lot of views—I'd add a few things to it for people's edification.

    If local variables are anything like they are in other programs, then their main benefit is their local scope—they are limited in scope to the part of code they are defined in (i.e. the particular function). In this way you can have multiple variables of the same name that don't interfere with each other if their respective scopes are different. This is the "why" behind what s3rius explained above.

    Another advantage is that (in many languages), local variables are automatically deleted and memory reallocated after they are used. This clears the programmer of what can sometimes be hefty memory management duties when dealing with scores of large global variables, like arrays/tables.

    Posted in: Miscellaneous Development
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