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    posted a message on Replacing head with portrait

    @ZombieZasz: Go

    Thanks to all of your help kinkycactus I was able to get it working as intended! It is frusterating that it was just a problem with the export script I was using. I am going to work on converting over to using the art tools from now on. I wish blizzard would have released more models with the art tools, that way I didn't have to use the scripts.

    @TaylorMouse: Go

    What keywords would I be looking for within the script to make your recommended modifications? It sounds like a good idea!

    Posted in: Artist Tavern
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    posted a message on Replacing head with portrait

    @ZombieZasz: Go

    Ok, so with your map everything worked fine, but when I attempted to recreate it on my map I got the same result. What did you use to export the m3 file? I am wondering if my exporter is the problem.

    Posted in: Artist Tavern
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    posted a message on Replacing head with portrait

    @ZombieZasz: Go

    Wow you are right. Man that makes me feel bad, you put me right on the correct path immediately but I didn't realize I needed to restart the editor in between texture changes. Thanks again for all of your help, I learned a lot from the stuff you showed me after you provided the fix!

    Posted in: Artist Tavern
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    posted a message on Replacing head with portrait

    @ZombieZasz: Go

    I really appreciate all of your help. As I said I am very new, and I have probably done some things incorrectly. I hope my inexperience doesn't cause you too many headaches. If you see anything I have done wrong I would like to know so I can try to fix them.

    When I attempted to change the normals as described then export using the NinToxicated01 2.1 model export script I ended up with a dark head and glowing body

    Posted in: Artist Tavern
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    posted a message on Replacing head with portrait

    @ZombieZasz: Go Thanks again kinkycactus,

    I uploaded your normal map, and updated my model to use it. But ended up with a similar result. I tried removing the normal map but got the same result. I also checked and I see no emissive map being used by the material.

    Any other ideas? It is like he has movie lighting right now, I suppose I could edit the emissive map for the body and add some lights shining up on his face :)

    Posted in: Artist Tavern
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    posted a message on Replacing head with portrait

    Thanks for your reply kinkycactus,

    I tried to change the specularity as you recommended but I am not sure I was finding the correct location. I am running 3ds max 2011. When I look at the material editor in compact mode I see Standard Material Settings with a specularity box, but no specular highlights. Changing the specularity there seems to cause even larger problems for me.

    Is there something I need to do to get to Material Basic Parameters?

    I have included an image of the model I am working on.

    Here

    Posted in: Artist Tavern
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    posted a message on Replacing head with portrait

    I am very new to 3d modeling. I have gone through a lot of the tutorials posted on this site, and managed to create what I wanted to. I used the Orlan portrait head and placed it on a different model's body. But for some reason the head seems a bit shiny. I was hoping one of the more experienced modelers would be able to point me in the right direction to fix it.

    Posted in: Artist Tavern
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