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    posted a message on Pawning doesn't work.

    No I haven't done that, because I want the person to be able to get a refund on the items, and just storing them in there would not make it so.

    Posted in: Data
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    posted a message on Pawning doesn't work.

    That previous comment was for another issue I had, still need help with pawning.

    Posted in: Data
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    posted a message on Pawning doesn't work.

    My unit is unable to pawn it's item. The structure has the pawn ability, the item is flagged with Pawnable but I don't know what else to do. It still says "Must target a unit with an Inventory."

     

    Any help would be appreciated.

    Posted in: Data
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    posted a message on Behavior Requirements?

    I am trying to make a behavior type ability and it won't show the turn off button when the behavior is active.

     

    What type of requirements would I need to use? I can't figure out Count Behavior.

    Posted in: Data
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    posted a message on Multiple different attack waves from same player run in the same place.

    The AI editor I believe.

    Posted in: AI Development
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    posted a message on Multiple different attack waves from same player run in the same place.

    I am trying to create a 3 lane map where both teams have a bot that sends out minions down a lane. 


    They send them out, they go to the points, but instead of all going to different points they end up spawning at the same spot and going to the same waypoints. This means instead of having 3 lanes with minions from both teams, I have 1 lane with 3x of minions from both teams.

     

    Any ideas on how this could be fixed? 

    Posted in: AI Development
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    posted a message on Team Selection?

    I want to create a game where at the start up to 11 players wil be chosen into one team and one of them will be placed in another team.

     

    Any ideas how? I've kinda run out of ideas because the thing I tried failed kinda hard.

     

     

    (Also, I am forced to have an AI in my game, any way to remove it? I know this is the wrong place to write this about but I might aswell throw it in there while I'm at it.)

    Posted in: Triggers
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    posted a message on Ability Stealing Energy?

    Is there a way to make a unit steal energy from another unit? Example. I use the ability to steal 5% of the sentry's current energy. It has 300 energy currently which makes my hero take 15 energy from them (If my math is correct).

     

    So I take a percentage of their energy and converts it into a flat amount for my unit.

     

    EDIT: I am using a 'Modify Unit' Fraction and -0.05% energy. But I can't seem to steal it, any ideas?

    Posted in: General Chat
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    posted a message on How do I make a prayer of mending type ability? I have done some basic stuff but I need help.

    How do I make an ability (behavior) bounce between allies when the ally that currently has the buff takes dmg. (Prayer of mending)

    I have made the launch, behavior, area search, behavior, apply behavior and some sets. But I cant get it to bounce indefinetly.

    Posted in: Data
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    posted a message on How do I change this picture of the unit?

    Thank you so much!

    Posted in: Data
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    posted a message on How do I change this picture of the unit?

    I have no idea how to change that image. I am going to use a different model and I don't want that image. how do I change it? (I'm not that good with the editor)

    Posted in: Data
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    posted a message on Help please

    No wait I found it. nvm

    Posted in: Data
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    posted a message on Help please

    Idk what happend but this just happened. How do I put them back togheter?

    Posted in: Data
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    posted a message on Is there a way to increase a missiles height?

    Thank you both for your responds! I ended up using the UI Height because that was a lot easier to do because I'm really lazy and don't know much. hehe ^^ 

    Posted in: Data
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    posted a message on Is there a way to increase a missiles height?

    Is there a way to increase a missiles height? The one I found is below the ground but I really like it. The unit that is using it is the Mothership.

    Posted in: Data
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