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    posted a message on Archon Model (Without Body) Request

    found it thanks for the quick reply jaxter184

    Posted in: Art Assets
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    posted a message on Archon Model (Without Body) Request

    @jaxter184: Go

    really i could do that oh that might work ill look into it thanks now with the animation does it change size or is there a stand animation like the one Karawasa uses in Element TD

    Posted in: Art Assets
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    posted a message on Archon Model (Without Body) Request

    Hello everyone, if anybody knows who the author of Element TD is or is the author. I would like to ask for the Archon model they used in the map its perfect for my Town Portal I have one like it but its animation doesn't seem right. I copied it off the game Archon and just deleted the body. Take a look at it on my map by searching A Rogue's Story in bnet. Once in use F5 to bring up Town Portal if anybody else knows how to get this without the box flicker that would be greatly appreciated

    Here is a Screenshot:
    (shows white box but barely around top one it changes with the animation as like it flickers)

    Town Portal

    Posted in: Art Assets
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    posted a message on [Trigger] How to create a basic minimap

    EDIT: figure it out created a new formula that takes the offset the map editor gives with maps that are 256x256

    Posted in: Tutorials
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    posted a message on [Trigger] How to create a basic minimap

    I am having a problem with the formula in my Diablo map it doesn't so exactly where you are its close in town but the farther east you go on the map the farther away the image is from the character my map size is 256x256 and my image size is 953x964 I'm not sure if anyone else has this problem i also made a little map 64x64 and image size 1024x1024 it is off as well i would like some help with this asap cause i would like to release my map with a working minimap

    Posted in: Tutorials
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    posted a message on Issue with exporting my map image

    Hello i would like to export my map image and i have a problem:

    The map isn't the full size it cuts off a lot of the edge of the playable map in the preview this will be an issue for my minimap.

    Posted in: Galaxy Editor Bugs and Feedback
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    posted a message on Onetwo's Map Pack

    @OneTwoSC: Go

    Yes that is the only issue i have is how you did your bank but I'm not needing to edit it so i should be fine

    Posted in: Project Workplace
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    posted a message on Onetwo's Map Pack

    @OneTwoSC: Go

    Quote from OneTwo:

    The issue with Death Haven was how tight-knit and non modular it is. I made that mistake early on... so adding anything is a pain.

    I managed to do it the new version is up on battle.net currently i only have one new hero as I haven't been working on it because I'm busy working on A Rogue's Story my d2 map

    Posted in: Project Workplace
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    posted a message on Onetwo's Map Pack

    @alexbis: Go

    i have taken death haven and made a second version that has a new hero and other bug fixes

    Posted in: Project Workplace
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    posted a message on WoW Model-Pack Requests

    i would like to see a bow model and some walls if that possible i dont have the bandwidth to get wow

    Posted in: Art Assets
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    posted a message on Diablo 3 UI

    I am making a Diablo map actually the act 1 part of Diablo 2 called A Rogue's Story. I saw this and was like i'm gonna try to figure out how he has done this. so I have done it. It doesn't have transparency on orbs but it works. If any one wants to know how to do send me a pm. I will make up a tutorial upon request.

    EDIT: Now has transparency on orbs works like the one in this thread i have uploaded the map here http://www.sc2mapster.com/maps/diablo-3-ui-tutorial/

    Posted in: Project Workplace
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