Personally, I do not use unit control. I feel that if you have 2 players of different skill levels, the weaker player gets carried along and really only ends up building his base and maybe scoutiomegle ng, and the second player has an army twice the size that he micros in order to beat up on an even-matched team of 2 non-shared unit control players. When I'm the weaker player I just feel so bored in games with shared control, because either I let someone else do the micro, or we end up tussling and mis-controlling our army by trying to move it in 2 different directions.
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Aug 12, 2022kasinmebo posted a message on Question of 2v2 players - do you Share Unit Control?Posted in: General Chat<form class="rating-form" action="https://www.sc2mapster.com/apply-rating?entityTypeID=15&entityID=5442268&returnUrl=%252fcomments%252f5442268" method="post" novalidate="novalidate" data-rating-average=".00" data-rating-sum="1" data-rating-countpositive="1" data-rating-countnegative="0" data-rating-count="0" data-rating-form-type="thank" data-entity-type-id="15" data-entity-id="5442268">issue got solved!!</form>
Jul 6, 2022kasinmebo posted a message on Thinking about jumping from WC3 modding to SC2 modding. A few questionsPosted in: General Chat
I have been working on a "Founding of Durotar" like map for some time, but there are many features and quirks about WC3 that are annoying at best and at worst force me to rewrite my ideas. I was thinking about jumping ship to SC2 but I'm finding it hard to find answers to certain questions. The most important being weather or not the "multiple maps" system works or can be done in SC2. The trigger actions don't seem to be there but hopefully that doesn't mea https://omegle.onl/n anything. Can anyone enlighten me on this issue?
issue got solved!!
Jun 7, 2022Posted in: General Chat
I noticed that my unranked queue was taking forever (upwards of 5 minutes when I ususally can get a game in 5 seconds). I did a little research and a reddit post from a while ago suggested that some accou https://omegle.onl/nts were just kind of screwed and there was a bug causing huge discrepancies in unranked mmr between players and, therefore, causing huge delays in the queue.
For example, when I played an unranked game, I was against someone who didn't wall off as protoss versus zerg. I crushed him, and it wasn't a fair match at all. I was intending on using unranked queue to get back into the game after about a year of hiatus, but that seems like something that is no longer an option. Does anyone know what causes this?
May 7, 2022Posted in: General Chat
I am trying to set up a normal melee 1v1 map (using lost temple). All I want t o change is for a random 4 units have their prices reduced by 30 % for both players (The same units for both players). I cannot figure out how to change unit costs through an action on map load. I am a super noob to the editor. omegle<form class="rating-form" action="https://www.sc2mapster.com/apply-rating?entityTypeID=15&entityID=5314604&returnUrl=%252fcomments%252f5314604" method="post" novalidate="novalidate" data-rating-average=".00" data-rating-sum="1" data-rating-countpositive="1" data-rating-countnegative="0" data-rating-count="0" data-rating-form-type="thank" data-entity-type-id="15" data-entity-id="5314604">issue got solved</form>
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