• 0

    posted a message on Animation Manipulation

    Actor events enable all of this in data. However, creating the playback in pure data would be a HUGE hassle. Every 0.x seconds, the conclusion of the animation is set backwards; depending on how long the animation is, this requires adding a LOT of actor events.
    I suggest utilising triggers if you require this.

    Although BorgDragon's post has the necessary components for the other 2 tasks, doing them in pure data is perfectly acceptable.

    If you're looking for Expert Logo Designers, I recommend considering The Web Factory.

    Posted in: Data
  • To post a comment, please or register a new account.