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    posted a message on WarCraft III Blight in SarCraft II?

    Isn't blight basically the same mechanic as creep?

    Posted in: Warcraft Modding
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    posted a message on BASH!! - Physicist wanted

    I am aware of the issues in regards to fps and key inputs. While there may later be options for players to change their method of input, the core movement system requires neither the use of mouse nor keyboard input. :)

    Posted in: Team Recruitment
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    posted a message on BASH!! - Physicist wanted

    Bumpity

    Posted in: Team Recruitment
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    posted a message on How to make a fire burn forever?

    @JacktheArcher: Go

    a good example of this is the guardian shield on the sentry

    Posted in: Data
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    posted a message on Is this a good laptop?
    Quote from ArcaneDurandel: Go

    @hobbidude: Go

    It does have a GPU, the Core i3 series has an integrated GPU on die with the CPU, I believe it is the Intel HD4000 series GPU. Totally adequate for low end gaming, but of course has issues for any high texture game, due to the shared main memory making the memory bandwidth very bad.

    Sadly I wish it was the 4000 which is kind of a bare minimum buts its actually the GMA which is fair worse. I meant more of an actual dedicated card for graphic since bascially everything now has integrated. Either way this is likely not the machine he's looking for. Keep in mind too starcraft is a cpu heavy game.

    On other note Wesman what is your budget?

    Posted in: General Chat
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    posted a message on Is this a good laptop?

    @WesMan00: Go

    Seriously? Most tablet specs are better than that. There not even a gpu. Horrible pos.

    Posted in: General Chat
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    posted a message on Looking for some guidance on custom unit/weapons

    @Kommatiazo: Go

    Weapons are basically like any autocast ability that the unit can used automatously. How you setup this abilities greatly depends on what you want. To be clear if you want like a shotgun spread then you would want a persistent like arcane has mentioned with 0 period but mulitple effects or offsets. If instead you want something like a burst round/ salvo fire then a persisent with a longer period and single effect if what you want. Since this had basically the same structure i would look at projectile or collider missile tutorials which will help alot. Depending on which type of mover you use, a guidance mover will let you use offset to determine the impact point or home in on a unit as well as follow terrain height; a throw mover on the other hand requies mulitple movers instead of offsets in order to continue on their current direction and maintain a smoother/consistent terrain height. As for the upgrade depending on how you do it, in the most complex circumstance its easy enough to use a switch effect that checks the upgrade via a validator and uses either the 3 shot or 4 shot set/persistent.

    Posted in: General Chat
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    posted a message on Noob god bless attempt

    @Zolden: Go

    Think you left the magnifying glass on too long.

    Posted in: General Chat
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    posted a message on Need Triggerer :D -Hero Selection-
    Quote from ArcaneDurandel: Go

    @hobbidude: Go

    I let my designer help out and do them for me.

    You mean let your designer pass off easy work to others.

    Posted in: Triggers
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    posted a message on Need Triggerer :D -Hero Selection-

    @WesMan00: Go

    If it's that simple why haven't you bothered to put a little effort in and do it yourself?

    Posted in: Triggers
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    posted a message on How do I create a Unit group array

    @eocwoof: Go

    Arrays are typically most used in multiplayer games to account for players. Since players are identified as merely integers, you can have a single array store something like units specific to the index that matches the player integer. Also very helpfully for groups of attached dialogs items since you can just use a loop to loop though numbers which nicely coincides with the index of the array.

    If your using a unit group array then your using it to store many units specific to something else. Otherwise if you just want to store a single unit in an index use a regular unit array.

    Posted in: Triggers
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    posted a message on Choose random model for unit?

    @Sapphire_united: Go

    Always the option of using site operations, turrets, or something like that to do the rotating in editor/game.

    Posted in: Data
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    posted a message on A couple of questions
    Quote from DNAofDeath: Go

    Where can i remove this validator? Im searching for this information since days, in the editor and online, i found nothing.

    My mistake; This ability uses a requirement which is essentially the same thing. It is within the ability itself.

    For the Auto-turret is the issue still that it button doesn't show or that the ability does not allow you to place it even after selecting the ability?

    Posted in: Data
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    posted a message on A couple of questions

    @DNAofDeath: Go

    Anytime you want to add an ability to an unit within the unit tab you will have to both as it into the abilities field as well as setup in the command card field. In the event of something like blink, since it is a researched ability, you will likely need to remove the validator that checks for the upgrade.

    For a slow tower, you'll want to use a buff which is applied to the target unit and then modifies its state; the buff can also then do a search and apply a similar buff to the other units.

    As the the bunker, it uses a redirect effect to allow units inside to shoot out. If you want to make it into a tower, I would recommend creating your tower from scratch and just use the bunker model; else just add a weapon to it.

    Sounds like you need to actually learn some basic data concepts. There are tutorials and well as detailed information within the wiki listed at the top of the page.

    Posted in: Data
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    posted a message on [Solved]Give resources to unit

    @Amaroq64: Go

    You can use modify player effect if manually give the player the resources similar to mining, if im understand you correctly. Otherwise you would just use a buff system to duplicate the harvest ability.

    Posted in: Data
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