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    posted a message on Patch 1.5 Copy/paste Triggers

    @jcraigk: Go

    bump...can anyone confirm that they cannot copy Image values within Triggers from one map to another?

    Posted in: Triggers
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    posted a message on "Hours played" gone in 1.5?

    Is it possible to see how many hours each map (or even just your own map) is getting played or is that hidden after 1.5?

    Posted in: General Chat
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    posted a message on Patch 1.5 Copy/paste Triggers

    @DogmaiSEA: Go

    Yeah, it's every single Image value literal.

    Posted in: Triggers
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    posted a message on Patch 1.5 Copy/paste Triggers

    Since 1.5, it seems that when I copy/paste triggers from one map to another, the Image values all go to "Value" (undefined). This is true where any literal Image value is being used, whether setting variables or calling functions.

    Is anyone else experiencing this and does anyone have a solution?

    Posted in: Triggers
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    posted a message on Patch 1.5 Panel Templates [SOLVED]

    @DogmaiSEA: Go

    Nope, the LeaderPanel is actually the Blizzard Observer UI that you see in the upper left during replays or observing. It turns out that the LeaderPanelTemplate is no longer usable by us...instead, I had to setup my own dropdown menu that calls individual Panels that are held within the LeaderPanelTemplate. I'm not sure why they made this change, but it actually gives me more control over this UI, so it's nice.

    Posted in: Triggers
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    posted a message on Patch 1.5 Panel Templates [SOLVED]

    After patch 1.5, it appears that my Panel Templates no longer display. I am using MinimapPanel (as I'm sure many people are) and LeaderPanel. Now in the 1.5 editor, it provides a tree-based list of UI Layout Frame values (before it was a string you had to provide). When I select the appropriate items from the list, they still don't work. Anyone have a solution for this?

    EDIT: Was able to fix Minimap issue by creating Dialog Item, changing it to Panel. Then use new function Create Dialog Item Panel from Template and chose MinimapPanel and put it in the last dialog item created. I also had to turn on the UI Frame for minimap if hiding the Game UI.

    Now my problem is that using this method to create a LeaderPanel does not display the leader panel...ugh.

    Posted in: Triggers
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    posted a message on Patch 1.5 Release date

    @Exaken: Go

    Right, that's available on the Beta server, but it won't be available on the live servers until Tues. At that point, reviews will start to be written, etc and the race will be on. They're not going to carry over the reviews and ratings from the beta server(s), I'm sure.

    Posted in: Off-Topic
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    posted a message on Patch 1.5 Release date

    @Exaken: Go

    Okay, so it's true that when the servers come back up, it's a mad race to the front page again. The criteria for getting there are different, but everyone starts at zero.

    Posted in: Off-Topic
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    posted a message on Patch 1.5 Release date

    @SoulFilcher: Go

    You're missing my point, actually. I'm talking about current popularity ratings for maps on live servers. When it switches from 1.4 to 1.5, I am assuming that the popularity of all maps (measured in hours played in last 24 hours) will be reset to zero. This is implied from the note earlier about how those maps not ready for 1.5 won't show up in searches. Can anyone confirm if this popularity reset is actually taking place? If so, it's the perfect time to change the name of your map to something else as long as everyone knows to go looking for it there since it will have to re-climb the popularity ladder anyway.

    Posted in: Off-Topic
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    posted a message on Patch 1.5 Release date

    So when 1.5 goes lives, it will effectively reset the entire popularity system, correct? So if I wanted to change the name of my currently popular map, the time to do it is during the switchover since I'll lose my popular slot anyway. Can anyone confirm?

    Posted in: Off-Topic
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    posted a message on SC2 Arcade Alpha

    WARNING: If you install 1.5 Alpha on the same computer with which you use to publish your maps, you may run into problems. I have NA, EU, and SEA installed on my main machine and after installing the 1.5 Alpha I can't publish my maps on "live" servers anymore due to header problems related to dependencies. Only solution is to remove triggers, remove dependencies, then re-add dependencies *every time I open a map*. Even if I save in 1.4 editor, then close, then re-open, same header problems exist. I now have to publish them from another machine running the various versions of SC2. I guess I should have put this on a separate test machine. Hopefully no one else wastes time on this.

    Publishing notes: I've been able to publish to both Arcade and Starcraft sections. They've added "Melee Spectator", "Trainer", and "Monobattles" to the Starcraft "Custom" section, which has fewer features than the Arcade. I imagine those folks who make melee tools that fit into those categories are going to be scratching their heads as to why not put them in Arcade and gain all the other features?

    Posted in: General Chat
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    posted a message on Marauder Punisher Grenades - area effect?

    @Kueken531: Go

    I'm not using Story but I am using Multi because I need that. I've had Multi as a dependency for a long time. It was when I added simply "Campaign" when it changed Creep Tumors and this Marauder effect. So when you say it's the Story dependency that is changing things, that's not the case. That may indeed change other things, but that's not part of my scenario.

    Posted in: Data
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    posted a message on Marauder Punisher Grenades - area effect?

    @dragooness: Go

    Oh okay that's a good idea too...thx.

    Anyone know of any other subtle unit behavior differences when adding the Campaign dependency?

    Posted in: Data
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    posted a message on Marauder Punisher Grenades - area effect?

    @Roflpwninator: Go

    Aha! Thanks for identifying this. I'd prefer setting Chance to 0 (instead of Radius to 0)...any reason why that wouldn't work?

    Posted in: Data
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    posted a message on Marauder Punisher Grenades - area effect?

    I recently added the Campaign dependency to my map so I could access more models. This has had subtle effects on the way that certain units behave, such as the Creep Tumor not having the Buried and Cloaked Flags set. Someone else has told me that the Punisher Grenades are giving an area effect instead of just affecting the target. I can't seem to figure out how to fix this...the editor indicates a Target Unit effect on that weapon but I'm probably looking in the wrong place...?

    Posted in: Data
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