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0
does this way also kill my allies?
WAIT IT WORKS, OMG. thanks!!
now, does this also kill everybody in my alliance thought?
it wont start, it shows up 'unit group' in red
wait, yes i found it
I dont see that one. maybe cause i have only SC2 and not the newest update.
Heart of the swarm ?
Hi, i want to remove my whole team of player 1.
.
The player who it triggers is always player 1.
I want it to remove all this players and units..
I was fiddling with the triggers myself.
But i didnt get further than this action :
Unit Kill {triggering unit]
how do i make it say " Unit Kill {ALL UNITS And Buildings of Player1 " ] ??
I want to have 2 Missile turrets.
One doing "high damage' the other 'low damage'
i made a "copy' of everything.
Then i tried to change the "missile turret - longbow missile (damage )" of the copy.
But somehow,if i change this..
It changes the damage on 'both' of my Missile turrets.
Furthermore. i cant 'Modify' the missile turret - longbow missile (damage ) ..
You cant change the 'based on' value.
Sow i cant make it 'read my copy'
And if i use the "Reset object to parent' function to 'free' it up so i can edit it.. after editing. my editor crashes..
Sow,
Help me Please :)
I actually did it by changing the following Values :
in Ghost-Nuclear Strike..
( in the character that you gave the nuke strike.. )
Change the following stuff.
At the Effects tab..
Make everything that says Ghost-Nuke Calldown
Ghost-Nuke Persistent
its that easy..
Nope
I would love to have 'timebomb' the 'weapon' the Protoss Mothership should have but doesnt..
I have no idea how to make that work.
I would love to make maps of my own with that functionality :)
Thanks in advance..
SnowwolfX
0
does this way also kill my allies?
0
WAIT IT WORKS, OMG. thanks!!
now, does this also kill everybody in my alliance thought?
0
it wont start, it shows up 'unit group' in red
0
wait, yes i found it
0
I dont see that one. maybe cause i have only SC2 and not the newest update.
Heart of the swarm ?
0
Hi, i want to remove my whole team of player 1.
.
The player who it triggers is always player 1.
I want it to remove all this players and units..
I was fiddling with the triggers myself.
But i didnt get further than this action :
Unit Kill {triggering unit]
how do i make it say " Unit Kill {ALL UNITS And Buildings of Player1 " ] ??
0
I want to have 2 Missile turrets.
One doing "high damage' the other 'low damage'
i made a "copy' of everything.
Then i tried to change the "missile turret - longbow missile (damage )" of the copy.
But somehow,if i change this..
It changes the damage on 'both' of my Missile turrets.
Furthermore. i cant 'Modify' the missile turret - longbow missile (damage ) ..
You cant change the 'based on' value.
Sow i cant make it 'read my copy'
And if i use the "Reset object to parent' function to 'free' it up so i can edit it.. after editing. my editor crashes..
Sow,
Help me Please :)
0
I actually did it by changing the following Values :
in Ghost-Nuclear Strike..
( in the character that you gave the nuke strike.. )
Change the following stuff.
At the Effects tab..
Make everything that says Ghost-Nuke Calldown
Ghost-Nuke Persistent
its that easy..
0
Nope
0
I would love to have 'timebomb' the 'weapon' the Protoss Mothership should have but doesnt..
I have no idea how to make that work.
I would love to make maps of my own with that functionality :)
Thanks in advance..
SnowwolfX