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    posted a message on How to make a behavior that damage Attacker(s)
    Quote from PatchOne >>

    hey guys.

    i know this thread is old, but i thought it might be more useful if i use this instead of creating a new thread.

    i am currently working on some hero abilities myself, also a thorns ability, and because i like the "data editor only" approach on abilities more than using triggers, i thought about another way to create a thorns like ability - only data editor based.

    i didnt tested it yet, because i dont really know if this could work - but here is what i thought, just need some feedback if that might actually work:


    unit A -> dummy behavior "thorns 10%"

    unit B -> "thorns response 10%" behavior, applied if attacked unit has the "thorns 10%" behaviour

    "thorn response 10%" behavior has just one damage modification - vital leeched from damage dealt = -0.10


    instead of leeching life on his attacks he looses .10 of his damage done to the unit that has the thorns ability.

    im trying to figure out how to apply the behaviours etc. now, but that might be a working data approach i think.

    something i might have missed? ideas how to apply them etc..?

     
     I have made a working Thorn's Aura. I made it with your idea. Basically what i did was make 2 auras. 1 for friendly units and 1 for enemies.
    The friendly one does nothing except showing an aura. The enemy aura has a modification which uses modifictation - vital leeched from damage dealt. My aura returns 35% to melee attackers so i set it to -0.35. Which means the attacker gets 0.35 damage per dealt damage. Very nice solution.
    Posted in: Data
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    posted a message on Renee where are you?

    Hey!

    I am working on a map with Renee's mod but i have a couple of questions but Renee does not seem to be active anymore. I wonder if anyone knows how to contact him/her.

     

    Basically i can not continue creating the map until i speak with Renee or someone else who knows how the mod works.

     

    I am having trouble understanding how the Blademasters Critical Strike has been made.

     

    If anyone can help me i would be very happy.

     

    Cheers.

    Posted in: Warcraft Modding
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    posted a message on Homing Missile Mover

    turns out it was an error in my attack actor.

    Posted in: Data
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    posted a message on Homing Missile Mover

    Hey guys,

    I am having a lot of trouble getting something right. I have created a building which shoots missile from long distances on air targets. All working fine and all but the missile doesnt react to moving targets and always ends up at the place where the target was when it was fired.

    I have fiddled around endlessly in the mover editor with guidance stuff, 3d and adaptive shite but nothing seems to do anything.

    Halp.

    Posted in: Data
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    posted a message on Fake Resource Costs

    coolio, im going to check it out!

    Posted in: Data
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    posted a message on Fake Resource Costs

    For what i can see you are using costs for your potions for example. Your healing potion small is 60 minerals and thats the cost you set for it in the data editor. Then your button is flagged with "Show Resources".

    This is not what i can use.

    I have to somehow make the game think something costs x amount while it doesnt so i can use this method aswell.

    Or did i miss your point again? :P

    Posted in: Data
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    posted a message on Fake Resource Costs

    Hmm ok...haha

    Let me check again what you did :)

    Posted in: Data
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    posted a message on Fake Resource Costs

    Yes i know that, but we are not using traditional resource costs so thats not going to work for me.

    Posted in: Data
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    posted a message on Fake Resource Costs

    Hi,

    I am working on a map where due to some technical reasons we had to trigger our units resource costs. I have tried to insert a resource image with the cost amount for that unit but it doesn't turn red when i don't have enough resources.

    So far i have found no way to do it except for using blizzards "Show Resources" flag in the button options. But since my units have no costs inserted in the data editor nothing happens.

    Is there any way to insert fake resource costs or is there a command in the tooltips i can use to make the numbers go red when i have insufficient resources?

    Thnx in advance

    Posted in: Data
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    posted a message on Build Animation Speed

    Hi,

    I am working on a map with the new wc3 assets. I reduced the build time for several buildings but now the construction is done faster then the build animation. That looks kinda silly.

    I have been searching my ass off but i can not seem to be able to quicken up the build animation...

    Is there anyone that can send me in the right direction?

    Cheers,

    Posted in: Data
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