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    posted a message on Data->Weapon->Projectile help

    I want to modify hydralisks default ranged attack:

    1)it must be dodgeable; 2)in case if dodged, it must continue to fly until it'll die.

    Well.. I went to effect(launch missile) and changed impact location to "target point", I also know how to do collision and timed life for projectile. What I don't know is how to make projectile fly past impact location. For example hydras range is 5, hydra fires projectile at nearby rine who is 2 squares away, rine dodges-> projectile must fly 3 more squares.

    Also, when targeting point projectile eventually comes down to ground. How can I force it to stay in air like if its attacking a unit?

    Please help?

    Posted in: Miscellaneous Development
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