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    posted a message on [2.0.4] Dependencies broken?

    I too have ran into this problem...

    Posted in: Galaxy Editor Bugs and Feedback
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    posted a message on Runling Run 3 - Live Stream

    I was thinking about asking SC2Mapster if i could join the team, but i would want to stream everyday...

    Q. I never had the chance to play this map (not even sure it's available on EU servers), and never heard of it.

    A. Runling Run is a North American game. I believe the game isn't in Europe, so that's why you might not have heard of it. (I do have a EU account so when i am done i will upload it.)

    Q. What makes your broadcast unique? Is it for advanced users, or newcomers?

    A. Mostly this is going to be for newcomers. I probably won't do any advance stuff. People can learn how to make a map and time seems to go faster when i stream.

    Q. Do you plan on streaming other projects?

    A. Not at this time..

    Q. Why choosing Runling Run in the first place?

    A. It is one of my favorite games to play.

    Q. And more importantly, who are you? What's your background (video games professional, early fan of the Blizzard games,...)?

    A. Mostly i just enjoy playing sc2, and map making. I guess i am a early fan.. (I made a lot of old SC 1 games)

    Q. Is it Run Kitty Run related?

    A. I never played Run Kitty Run, but i heard it is a lot like it.

    My next stream will be on in about a hour... 5PM EST I going to do some more regions, a little bit of data editing and triggers.

    Posted in: General Chat
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    posted a message on Runling Run 3 - Live Stream

    Hello everyone,
    I am going to be creating Runling Run 3. As I create the game you will be able to watch me create it on my stream. I enjoy playing this game and i want to make another one. I will be making this mostly from scratch, but you will see a lot of the same units and abilities with new abilities and maybe even a new unit. Time will tell.

    You can view the stream here: http://www.twitch.tv/firefly3002

    I really don't have any specific hours that the stream will be going on. I will basically be working on the map whenever I had the chance. I can say, most of the time I should free around 5 to 8PM Eastern standard Time.

    Posted in: General Chat
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    posted a message on Photon Cycles, a luminous lightbikes map

    Well first, I would like to say great map!

    I see you put allot of work into the last update, and well, I do see some people that didn't like it. Overall I do enjoy the update and work you put into the map, although the only thing I didn't like was the shorter gaps, but I will get used to them.

    Posted in: Project Workplace
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    posted a message on [Story Mode] Making a Complete Story Mode Set (Work in Progress)

    You guys got some great information here. It really help me a lot!

    Posted in: Tutorials
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    posted a message on Cat N Mouse - Water World
    Embed Removed: https://www.youtube.com/v/E4393fjbNzw?fs=1

    Map Information

    • This is a Large size map, playable 140 x 140. You need at least 2 people to play this map. If no cats are picked in the lobby, then it will pick a random cat at the start of the game. Also if there isn't a mouse, then a mouse will be picked randomly too. If only 1 person is playing, it will go into "Test Mode" where you are able to test the map. This map is balanced on a cat to mouse ratio, but is best played with a full game. Currently released in the US only.

    Flooding

    • This map be based on a world where it floods the lower areas of the map. You will get a warning before the flooding starts, and you will see the map getting dark and start raining. The flooding is a little random, so your never know when it will start.

    Cats

    • In this game you are able to have 3 cats. Each cat can level up, and gains skill points. Cats can then use the skill points on skills in the skill tree. Once a cat dies, he can not be resurrected and will stay dead for the rest of the game. If all the cats die then the mice win.

      http://img703.imageshack.us/img703/1601/screenshot2011032316235.jpg

    Cat Tips

    • Tip 1: Exterminate the all mice (probes) as fast as you can. Each time you kill a mouse, all of his buildings are destroyed, and you gain a good amount of EXP.
    • Tip 2: Kill buildings and other units to level up your cat. The more levels you gain, the stronger you become.
    • Tip 3: Level up skills in the skills tree. Try to pick 1 side of the tree to gain the best results.
    • Tip 4: Do not spawn camp. If a mouse is dead, you will lose life every sec you are in the area.
    • Tip 5: Try to keep the mice down, Do not spawn camp, but kill anyone that might be trying to save his fellow mice.
    • Tip 6: Keep an eye on every mouse. Try not to let any mouse get to strong. Spending too much time trying to get 1 mouse might give the other mice time to gather forces, and kill you.

    Mice

    • You are able to have a total of 9 playable mice in this game. Mice are able to build structures and other units to help kill or block the cat. Mice are also able to plant a tree at a location that a tree was destroyed. (Note: Trees are like mouse holes) If a mouse dies, all of his units are destroyed, but his teammates can save the mouse at the middle of the map.

      http://img855.imageshack.us/img855/7964/screenshot2011032316280.jpg

    Mouse Tips

    • Tip 1: Keep your mouse away from the cat. Once your mouse has died, all your buildings and any men will be destroyed.
    • Tip 2: Use the map to your advantage. Run where the cat can't go, like the mouse holes or make buildings that the cat can't go. (Example: Building 2 Brie Cheese (Pylon) next to each other lets your mouse run through them.)
    • Tip 3: If your mouse dies, it's not the end of the world. Ask a teammate to save you at the middle of the map. Also if you where to save a team mate, you would gain extra minerals.
    • Tip 4: Don't feed the cat. Try to build buildings that takes the cat a long time to destroy, or ones that give him very little EXP. The stronger the cat gets the harder it is to beat him.
    • Tip 5: Be a team player. Play as a team, and try to gain enough units to kill the cat.
    Posted in: Map Feedback
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    posted a message on Third Person Shooter (TPS) engine - Download if you need one

    Is there any way to make it, so if I shoot a doodad the doodad will block the shot? lets say a tree or something?

    Posted in: Triggers
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    posted a message on Changing the Baneling Death Tint Color

    Does anyone know how to do this?

    Posted in: Data
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    posted a message on Cliffs - Sight - Question?

    Hi guys, I'm making a RPG with cliffs. I got sight blocks all around the Cliffs too, but the problem is, once I attack an enemy that's on the same level cliff, it gives sight to the other enemy units. Once they see me, range units are able to shoot pass the cliff giving me even more problems. Does anyone have any idea that may fix this?

    Posted in: Miscellaneous Development
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    posted a message on Changing the Baneling Death Tint Color

    Ok, I been trying to change the death model tint color of the Baneling for a while. The Baneling has no Death Actor and changing the color in the model doesn't seem to work too. I been playing around in the baneling actor hoping I could do something, but nothing seems correct.

    Posted in: Data
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    posted a message on Cliffs Height - Question

    Does anyone know of a way (if possible) you can change the cliff so if your on top, you unable to see the players down below, other then using the pathing and sight blocker doodads?

    Posted in: Miscellaneous Development
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    posted a message on Third Person Shooter (TPS) engine - Download if you need one

    Does anyone know how to make a trigger, so if you shoot in a region, the region will stop your bullets... or how I may do this. I got a few rocks / walls that you can shoot thru them.

    Posted in: Triggers
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    posted a message on [Data] Working with Actors (Beginner Difficulty)

    this helped me a lot! Thanks for the Tutorial :D

    Posted in: Tutorials
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    posted a message on Auto Turret Construction Model

    I am also having a problem getting a duplicated model of the auto-turret to rotate.

    Posted in: Miscellaneous Development
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    posted a message on Tutorial Request

    I was wondering if someone could make a tutorial on AI... I seem to be struggling to get the cpu working right.

    Posted in: Tutorials
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