Topic Latest Post Replies Views
{SOLVED}(Ability) Effect jumps to up to 5 friendly units. >>
by eurzaiz87
1 783
(SOLVED)(VALIDATORS) How to validate unit being transported >>
by eurzaiz87
2 783
(SOLVED)(Behaviors) Terrain Dependant Buffs >>
by eurzaiz87
3 873
(SOLVED) Button name/tooltip broken link >>
by eurzaiz87
2 879
[SOLVED][BEHAVIOR VALIDATORS] Player is Human or Pc Is not working properly >>
by eurzaiz87
Public Message by Unknown User: Solved
2 923
SOLVED (Ability, Effects) Changeling mimic/disguise thing >>
by eurzaiz87
2 986
Beta test: Shadowguard campaign >>
by eurzaiz87
0 1,034
(SOLVED) HOTS/WOL Dependencies mutually exclusive? >>
by eurzaiz87
3 1,036
(SOLVED)(MOVERS/WEAPONS) Unit changes height when attacking. >>
by eurzaiz87
5 1,189
(BEHAVIOR) Scale duration based on number of surrounding enemies >>
by eurzaiz87
4 1,204
(Actors, SOPs, and a little bit of all) Ship components. >>
by eurzaiz87
8 1,238
(Actors, effects, abilities) Yamato strike, missile falling from the sky like the nuke. >>
by eurzaiz87
3 1,290
Arcade Game Lobby to Ingame triggers >>
by eurzaiz87
5 1,444
(REQUEST) Leviathan's cinematic model center point move >>
by eurzaiz87
0 1,477
(SOLVED) Noob question: Flipped yamato charge model >>
by eurzaiz87
12 1,576
(SOLVED)(Actors) Ghost Melee attack animation >>
by eurzaiz87
2 1,610
Videogame Design/Development Studies >>
by eurzaiz87
10 1,891
(Behavior, actors, abilities?) Medivac "land" while loading/unloading units? >>
by eurzaiz87
3 1,964
(SOLVED)Unit decal's not changing to player decal >>
by eurzaiz87
6 1,964
(SOLVED) Custom ability: Reveal enemy units in area >>
by eurzaiz87
6 2,088