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{SOLVED}(Ability) Effect jumps to up to 5 friendly units.
>>
|
|
1
|
783
|
|
(SOLVED)(VALIDATORS) How to validate unit being transported
>>
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|
2
|
783
|
|
(SOLVED)(Behaviors) Terrain Dependant Buffs
>>
|
|
3
|
873
|
|
(SOLVED) Button name/tooltip broken link
>>
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|
2
|
879
|
|
[SOLVED][BEHAVIOR VALIDATORS] Player is Human or Pc Is not working properly
>>
Public Message by Unknown User: Solved
|
|
2
|
923
|
|
SOLVED (Ability, Effects) Changeling mimic/disguise thing
>>
|
|
2
|
986
|
|
Beta test: Shadowguard campaign
>>
|
|
0
|
1,034
|
|
(SOLVED) HOTS/WOL Dependencies mutually exclusive?
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|
|
3
|
1,036
|
|
(SOLVED)(MOVERS/WEAPONS) Unit changes height when attacking.
>>
|
|
5
|
1,189
|
|
(BEHAVIOR) Scale duration based on number of surrounding enemies
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|
|
4
|
1,204
|
|
(Actors, SOPs, and a little bit of all) Ship components.
>>
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|
8
|
1,238
|
|
(Actors, effects, abilities) Yamato strike, missile falling from the sky like the nuke.
>>
|
|
3
|
1,290
|
|
Arcade Game Lobby to Ingame triggers
>>
|
|
5
|
1,444
|
|
(REQUEST) Leviathan's cinematic model center point move
>>
|
|
0
|
1,477
|
|
(SOLVED) Noob question: Flipped yamato charge model
>>
|
|
12
|
1,576
|
|
(SOLVED)(Actors) Ghost Melee attack animation
>>
|
|
2
|
1,610
|
|
Videogame Design/Development Studies
>>
|
|
10
|
1,891
|
|
(Behavior, actors, abilities?) Medivac "land" while loading/unloading units?
>>
|
|
3
|
1,964
|
|
(SOLVED)Unit decal's not changing to player decal
>>
|
|
6
|
1,964
|
|
(SOLVED) Custom ability: Reveal enemy units in area
>>
|
|
6
|
2,088
|