• 0

    posted a message on Ever wondered about your career choise?

    Echoing ZealNaga a bit here, but it is true about all careers having certain dark sides to them. It is rather important that upon deciding something you really investigate what your typical hours would be, would there be overtime and how much of it, that sort of thing. I have met some who fully got the education and training to do really well in a career choice, only to find out, crap, this is not what I wanted!

    One guy in particular sticks out as he really got into the chef/cook thing, did all the steps, and found out his job was to have no social life at night so others could enjoy dinners that he cooked. I did the same thing with entomology, I loved studying about arthropods in general, could stare at them for hours just to see their different behaviors/responses to things, in a way they are like little programs running all over the place with very little ram, lol. But learned later that for most entomologists, your time is spent lifting stuff/moving things around while living inside some lab, to which I said screw that.

    However, doing a temp job at a fairground for like 2 weeks straight as a restroom technician (bathroom janitor, lol), which sounded like the shittiest job on the planet, I actually found out it was like the easiest most relaxed job ever. Just went at my own pace to get things clean, restocked, whatever. Took my breaks/lunch whenever I felt like it, if I had to use the restroom was right there, got to see the animals section of the fair going between different restrooms, never got too hot, was just very relaxing. As long as I got my work done, all was well.

    Suppose I should get to a point before I end this post now huh? Guess my point is, really look into what you aiming to do before you get too excited about it, it doesn't hurt to attempt odd jobs in between either. Understand it is normal to go through transitions working too, switching jobs and what not.

    Posted in: Off-Topic
  • 0

    posted a message on "Multiple PM" bug

    Glad someone mentioned something about the problems w/ PMs, I had sent 2 yesterday, and was wondering why no replies at all. Clicked on my 0 replies to find 2 replies waiting for me, lol. Guess I'll know to just click that from now on. Is that in a place newer users on here will likely see it? Seems like good info to have.....

    Posted in: General Chat
  • 0

    posted a message on Ever wondered about your career choise?

    @zenx1: Go

    Kind of silly to think any of us will really know what we are gonna do over all, think I went from Entomologist to Elementary Teacher to High School Math Teacher to Programmer/Developer.

    Anyways, for just messing with programming, I would recommend something like Java or C# for just learning some basics. They are so much kinder than C and C plus plus, lol. Books/Tutorials are boring, my suggestion to you is to come up with a project you would love to make happen, and learn what you need to put that project into motion. For example, early on my programming, I decided to make a real basic space invaders grossly misusing picture boxes in C#. Through that learned more about object collision, how to make basic health bars, some really lame depictions of animations, and some really good uses of the old a^2 + b^2 = c^2 and slope formula, lol.

    So if you want figuring it out to be more fun, and actually be able to remember some of it, make up your own projects, it helps.

    Posted in: Off-Topic
  • 0

    posted a message on "Waugriffs Curse of Time"

    @ZeroEdge1991: Go

    Good to see another beginner with drive popping up. I have my own RPG in mind, one that won't be mentioned much if at all until I have something worth testing out there. I have a whole, week and a half experience with this editor, and admittedly first looking at it, my first response was what the #%#%. There is so much data bouncing around, data to link around, etceteras. It can really give one a headache. Should be mentioned my last blizzard editor was for SC/BW, but I am by no means a new map maker. I've made maps for doom2, quake1, quake2, SC/BW, and done a lot of programming courses with about 4-5 different languages and fun programming projects with a lot of semi-advanced math involved.

    That said, don't lose that determination to make something new, keep right on at it. But keep it reasonable on yourself. Like make a goal for a week, such as figuring out how to make a new basic unit, no special abilities, no special weapon. Then maybe the next week make a basic weapon. With my background this editor does a fine job confusing the hell out of me when it comes down to the data editor, so don't expect yourself to get it immediately.

    So keep at it, just don't expect too much from yourself too fast. I'll be happy to answer any question I know a solution for, I'm sure many others on here feel the same way.

    Posted in: Map Suggestions/Requests
  • 0

    posted a message on Fully Functioning Zoomer

    A basic zoomer, lets you zoom in and out (to a reasonable degree) using CTRL / (zoom in) and CTRL * (zoom out). I intended to make it + and -, but that kept screwing with the game speed, so none of that. Big thanks to Nebuli2 and GalaxyEditorTutorial(Youtube) for examples to work from. Works for max players as well, enjoy!

    Zoomer Library File

    For those unfamiliar with importing libraries:

    1. Put this in a location you know using the extension .SC2Lib
    2. Go to the trigger editor on your map
    3. Press ctrl + shift + L (to show libraries if you do not currently have them visible)
    4. Right click in that section, click import libraries, find library in the location you just put it, and open
    5. Enjoy zooming in and out using CTRL / and CTRL * on your map!
    Posted in: Trigger Libraries & Scripts
  • 0

    posted a message on Camera question...

    So after a good amount of fiddling with it, finally got a Map Zoomer I am happy with produced. Should be bug free, please do tell me if it gives you trouble. Just import this library into your map, and CTRL * will zoom out and CTRL / will zoom in, at least to somewhat reasonable levels (Believe the max zoom in is 12 and max zoom out is 297 the way it is currently written). Keep in mind zooming out really far makes you hear no sounds from units, purely because that is the way the game was designed, must be < DISTANCE to hear it I guess. Thanks to Nebuli2 and GalaxyEditorTutorial (Youtube) for the files I looked at to generate code of my own.

    Without further ado,

    Posted in: General Chat
  • 0

    posted a message on Camera question...

    @Nebuli2: Go

    Looking forward to it, I might goof around with a few things and upload something myself, have a very particular kind of system I'm hoping for, will post whatever progress I make to this forum later tonight probably.

    Posted in: General Chat
  • 0

    posted a message on Camera question...

    @Nebuli2: Go

    Added the Mod as a dependency, then imported the library (leaving me with 2 FreeCam Systems), everything except the zoom worked as normal. What key or mouse action do you have intended to use as zoom by the way? (I was trying every key on the keyboard + every button on my..... lol 17 button + scroll-wheel mouse)

    Posted in: General Chat
  • 0

    posted a message on Camera question...

    @Nebuli2: Go

    I got it to work either by importing the library from your original 50k some file, or by importing the mod then copy pasting to my default triggers. Oddly enough it ignores the library in mod form..... Regardless, different angles for needlessly murdering medics and SCVs is a definite plus! Looking forward to the version with ZOOM, idea is to give users the option of viewing the world however they want from their base char, from whatever zoom they want. Is INCREDIBLY helpful to have a mostly working example to fiddle with, thanks for that in any case!

    Posted in: General Chat
  • 0

    posted a message on Camera question...

    @Nebuli2: Go

    So I got it working as a dependency, but I seem unable to figure out how to zoom in or out, is this broken, or is it user error on my part?

    Posted in: General Chat
  • 0

    posted a message on Camera question...

    @Nebuli2: Go

    Sounds good, give me a good reason to learn how to use mods anyways, I just figured out how to make libraries work TODAY in my favor thanks to your submission, so why stop the learning there, lol :)

    Posted in: General Chat
  • 0

    posted a message on Camera question...

    @Nebuli2: Go

    Yea, V works as a reset in your newer version, older one it just left it wherever and you had no way to fix except to start it up again and try to get it somewhere you want it. Pity zoom is such a pain, is one feature I'd really want to mess with. May have to look into that later.......

    Posted in: General Chat
  • 0

    posted a message on Camera question...

    @Nebuli2: Go

    Not a bad little system, after I figured out how to stop myself from sinking into nothingness..... Was wondering if you will release a similar system, except with a zoom feature, and of course a reset to default button (you can really mess your view up pretty fast with this thing, lol). It also had the issue of getting stuck on cliffs. Very nice work, I'll have to study it more to better understand how it ticks.

    EDIT: Nevermind on the cliff part..... Making it a flying unit fixed that easy enough.

    Posted in: General Chat
  • 0

    posted a message on Angry Pro Editors

    @DogmaiSEA: Go

    Quote from DogmaiSEA: Go

    You misunderstand that when I say the word "noob"; I am not by any means referring to new map makers, I am referring to the people who come here and expect everything to be done for them - the ones who can't spend more than 5 seconds looking for something in the editor, the ones who want people to make their map for them so that they can put their name on a project ... that ones who show you all a lot more disrespect by the way they act rather than by me calling them noobs.

    New Map Makers are no problem ... and you never ever see me talk down to them ... but noobs on the other hand ... -_-

    I propose a new term for what you are describing Dogmai, a M.O.O.C.H.. Moron Online Obviously for Credit not rightly His. I agree that there are a number of those out there just from my short time on this site. If I can figure out their question with my whole week and a half Galaxy Editor experience, why couldn't they? Of course some answers are just staring right at you and you can't see them for whatever reason.

    Back to being pissed at the Data Editor for me!

    Posted in: General Chat
  • 0

    posted a message on Newbie Wednesday- Ask Questions!

    So got a question here that may or may not get an answer. But was wondering if any of the more accomplished data editors, particularly in the making custom weapons/abilities category, knows of or would mind making a diagram of how all the pieces might go together, for say a simple attack like that of a zergling, and then a more complex attack such as that of a Hydralisk or Karass(Hero), then how you might link such an attack to an ability. I have watched and followed many tutorials, and have come up with finished products, but I still don't know why. I'm not looking for a how to make guide, but more a picture of how all this stuff interconnects with itself to make a finished product.

    Posted in: General Chat
  • To post a comment, please or register a new account.