am trying to make the Techlabs from Barracks/Factories/Starports not collide with units so that units dont get stuck in tight spaces.
when i made their Collide Index to 0, it didnt make a difference, furthermore click options to upgrade vanished when i did this.
when i tried to change the Footprint to an underground footprint, this worked beautifully and units could walk through them! BUT again the upgrade options vanished.
how do u assign a trigger to a different ai player? let's say i hv 4 ai players. when i tried using
AI Advanced -Build 1 units of type Supply Depot in player 1's town -1 with priority 1 using build flags -1
and lets say player 1-4 are ai players. when i changed
AI Advanced -Build 1 units of type Supply Depot in player 2's town -1 with priority 1 using build flags -1
the 1st ai player went and built the supply depot in the 2nd ai's player's base rather than the 2nd player building it. how do i get the 2nd player to follow this trigger?
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has anyone figured this out? setting collide index to 0 doesnt work
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is there a way to give upgrades from the Barracks TechLab automatically to a player via the Data module?
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created a trigger to try and set upgrades as soon as the Barracks TechLab is built as shown in attachment but its not triggering.
what am i doing wrong?
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am trying to make the Techlabs from Barracks/Factories/Starports not collide with units so that units dont get stuck in tight spaces.
when i made their Collide Index to 0, it didnt make a difference, furthermore click options to upgrade vanished when i did this.
when i tried to change the Footprint to an underground footprint, this worked beautifully and units could walk through them! BUT again the upgrade options vanished.
how would i make this work?
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after "issue order" or "issue ai order" actions, attack waves are stopped for that Ai personality. how do i get them working again?
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@terhonator86, i tried using AI - suggests order, but it still messes my attack waves. how did you resolve this?
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how do i send units to defend an area if its being attacked with the melee AI?
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how do u assign a trigger to a different ai player? let's say i hv 4 ai players. when i tried using
and lets say player 1-4 are ai players. when i changed
the 1st ai player went and built the supply depot in the 2nd ai's player's base rather than the 2nd player building it. how do i get the 2nd player to follow this trigger?
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how do i spawn a unit properly from its appropriate building?
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why doesnt blizzard give adequate documentation on the scenario editor?!?! so ridiculous that there's no documentation anywhere on the ai triggers.