Ya i was hope to avoid using Triggers as I had hoped Data would be able to handle the whole process, it's a shame if this can't be done in DATA only as the XP Leveling, and Attribute Leveling is. So I guess I either setup triggers for Multiply and Dividing the Attributes or bug Blizzard for better Hero Data Editing, unless someone else can help me get a Data Hero Stats Multiplication and Division.
Hi I'm trying to make a Buff that Multiplies my Hero's Attribute's by 2 when he uses an Ability problem is I only seem to be able to Add or Subtract to the Attribute's with a buff no Multiplication or Division.
So as an Example : HERO A has Strength at 18 Agility at 11 and Intelligence at 15 when he's Level 1, HERO A has Strength at 20 Agility at 12 and Intelligence at 18 when he's Level 2. So HERO A's Strength is +2 Agility +1 and Intelligence +3 per Level up.
At any Level he can use this Multiply his Attributes Ability and it will Divide when it's removed, so at Level 1 HERO A has Strength at 36 Agility at 22 and Intelligence at 30, and HERO A has Strength at 40 Agility at 24 and Intelligence at 36 when he's Level 2 ect.
If you can help me get Multiplying and Dividing Attributes That would be AMAZING.
If you're Using campaign AI did you add campaign Dependency in the Mods, it maybe is you only have Melee Units and the AI is unable to build the campaign units.
The Trigger part of the editor I found very much like the Warcraft 3 Editor but with even more power, The Data part is in a class it's own with the power it gives. There are some simpler parts like finding attack damage that's way different, there effects now instead of in the weapon it self and other thing's like that. Once you know where to find them it's as easy to use as the Warcraft 3 Editor IMO, but better with more options for actual custom abilities and unit's instead of just stuck being copy's.
I cannot get this INFERNAL CONTRAPTION working without a map path it says my Variables are blank, which there not My UnitID to INT PerLevel is filled out for all 4 hero's.
With a map path it say's Source directory C:\Program Files (x86)\StarCraft II\Mods\StarCraft 2 Data Manager\Maps\Hero's Quest.SC2Map does not exist or is not a directory.
I Copied the provide HeroTemplate.csv in Custom Items & XML files in the Templates, Renaming & modified them. HeroTemplate was renamed to HeroQuestTemplate.csv the HeroTemplate in Templates folder was renamed to HeroQuestTemplate and the XML's inside changed the Intelligence to Energy, Strength to Vitality, and Agility to Durability. I did that for the HeroQuestTemplate.csv and both the BehaviorData.xml and the UnitData.xml so that shouldn't be the problem.
Can you get your Videos Fixed because they'll stop at certain points for me i have to skip some parts to the next working part of your video. Other parts while playing it will go back to start of Video. It's only happening to me on your Scrolling List Box YouTube Videos, I Don't if the problem is on YouTube's end or if your video has errors causing these issues. The other videos of yours work fine. one of the problem videos at 5:59 it stops most times, After that video the rest worked fine for me.
Amazing on making an M3 Plug-In for Blender thanks so much, now I Can make models without the expensive 3DS Max. Keep up the wonderful work you're doing, and hopefully if it doesn't already have ribbon and/or particle support it will soon. It'll be great to be able to work with either 3DS Max (NiNtoxicated01's M3 Plug-In) or Blender (printIn's M3 Plug-In).
I solved this lol. The problem was the Pick Each Integer part I changed it to a While each unique 52 cards are not set to to a unique draw slot, with a Boolean array to set the random number picked as true so each random number is only used once. If you want the map check it out at: My Card Shuffling Map.
Can one of you post your map with it working for you, because I still can't get random cards without repeat Picking of some more than once.
I don't have Use Fixed Random Seed Checked on in my Preferences Test Document Settings, and when i did try it on it made it worse by repeating one card all 5 times every shuffle.
Using the above method of playpong and lordwiz58 i got these results: without Shuffling A,B,C,D,E after shuffling 1st time C,A,C,E,C 2nd time C,A,C,C,E 3rd time C,A,A,A,A ect so as you see i'm getting repeats thus I'm messing up somewhere.
So Basically there should be 120 different possible combination in a no Repeat Picking Random of 5 numbers such as 2,1,3,4,5 , 3,1,2,4,5 or E,C,D,B,A ect, not 3,125 where numbers can be 1,1,1,1,1 and 1,1,1,1,2 until 5,5,5,5,5 or letters A,A,A,A,A and A,A,A,A,B until E,E,E,E,E
Another way this might work is there any way to use numbers like a unit in a region, I'm thinking if i had 52 units in a region i could pick one random set it to be first drawn unit. Then move it to a different region so it won't be picked again, until that region has no units thus no repeats and truly random each game. I'm not sure how to do that with numbers tough, And I don't wanna use 52 units just to make this work as it's a very newbie wasteful way of doing it.
0
@Deadzergling: Go
Ya i was hope to avoid using Triggers as I had hoped Data would be able to handle the whole process, it's a shame if this can't be done in DATA only as the XP Leveling, and Attribute Leveling is. So I guess I either setup triggers for Multiply and Dividing the Attributes or bug Blizzard for better Hero Data Editing, unless someone else can help me get a Data Hero Stats Multiplication and Division.
0
BUMP any ideas plz thanks.
0
Bump I hope this is doable other wise I got a lot more work to make this possible.
0
Hi I'm trying to make a Buff that Multiplies my Hero's Attribute's by 2 when he uses an Ability problem is I only seem to be able to Add or Subtract to the Attribute's with a buff no Multiplication or Division.
So as an Example : HERO A has Strength at 18 Agility at 11 and Intelligence at 15 when he's Level 1, HERO A has Strength at 20 Agility at 12 and Intelligence at 18 when he's Level 2. So HERO A's Strength is +2 Agility +1 and Intelligence +3 per Level up.
At any Level he can use this Multiply his Attributes Ability and it will Divide when it's removed, so at Level 1 HERO A has Strength at 36 Agility at 22 and Intelligence at 30, and HERO A has Strength at 40 Agility at 24 and Intelligence at 36 when he's Level 2 ect.
If you can help me get Multiplying and Dividing Attributes That would be AMAZING.
0
@Anteep: Go
Well we can Wish him a Happy belated Canada Day. Rock on my Canadian Neighbor.
0
@arithys: Go
If you're Using campaign AI did you add campaign Dependency in the Mods, it maybe is you only have Melee Units and the AI is unable to build the campaign units.
0
@Akiotakeshi: Go
The Trigger part of the editor I found very much like the Warcraft 3 Editor but with even more power, The Data part is in a class it's own with the power it gives. There are some simpler parts like finding attack damage that's way different, there effects now instead of in the weapon it self and other thing's like that. Once you know where to find them it's as easy to use as the Warcraft 3 Editor IMO, but better with more options for actual custom abilities and unit's instead of just stuck being copy's.
0
@MaskedPoptart: Go
Thanks a ton now I got the Hero Levels data in my map. I'm looking forward to your continued development of this great tool.
0
I can Export the XML's to the Output Folder now, but how do I load them into my map from the Output Folder or Directly.
Thanks for the Help.
0
I cannot get this INFERNAL CONTRAPTION working without a map path it says my Variables are blank, which there not My UnitID to INT PerLevel is filled out for all 4 hero's.
unitId;maxLevel;baseVitality;baseDurability;baseEnergy;vitalityPerLevel;durabilityPerLevel;energyPerLevel Ghost;100;18;11;15;7;7;7 Marine;100;15;17;19;8;8;4 Zealot;100;14;18;16;7;5;8 Zergling;100;6;4;18;5;1;9
With a map path it say's Source directory C:\Program Files (x86)\StarCraft II\Mods\StarCraft 2 Data Manager\Maps\Hero's Quest.SC2Map does not exist or is not a directory.
I Copied the provide HeroTemplate.csv in Custom Items & XML files in the Templates, Renaming & modified them. HeroTemplate was renamed to HeroQuestTemplate.csv the HeroTemplate in Templates folder was renamed to HeroQuestTemplate and the XML's inside changed the Intelligence to Energy, Strength to Vitality, and Agility to Durability. I did that for the HeroQuestTemplate.csv and both the BehaviorData.xml and the UnitData.xml so that shouldn't be the problem.
Thanks for the Help.
0
@Beider: Go
Can you get your Videos Fixed because they'll stop at certain points for me i have to skip some parts to the next working part of your video. Other parts while playing it will go back to start of Video. It's only happening to me on your Scrolling List Box YouTube Videos, I Don't if the problem is on YouTube's end or if your video has errors causing these issues. The other videos of yours work fine. one of the problem videos at 5:59 it stops most times, After that video the rest worked fine for me.
0
@println: Go
Amazing on making an M3 Plug-In for Blender thanks so much, now I Can make models without the expensive 3DS Max. Keep up the wonderful work you're doing, and hopefully if it doesn't already have ribbon and/or particle support it will soon. It'll be great to be able to work with either 3DS Max (NiNtoxicated01's M3 Plug-In) or Blender (printIn's M3 Plug-In).
0
I solved this lol. The problem was the Pick Each Integer part I changed it to a While each unique 52 cards are not set to to a unique draw slot, with a Boolean array to set the random number picked as true so each random number is only used once. If you want the map check it out at: My Card Shuffling Map.
0
Bump any ideas? I hope to get this working thanks.
0
Can one of you post your map with it working for you, because I still can't get random cards without repeat Picking of some more than once.
I don't have Use Fixed Random Seed Checked on in my Preferences Test Document Settings, and when i did try it on it made it worse by repeating one card all 5 times every shuffle.
Using the above method of playpong and lordwiz58 i got these results: without Shuffling A,B,C,D,E after shuffling 1st time C,A,C,E,C 2nd time C,A,C,C,E 3rd time C,A,A,A,A ect so as you see i'm getting repeats thus I'm messing up somewhere.
So Basically there should be 120 different possible combination in a no Repeat Picking Random of 5 numbers such as 2,1,3,4,5 , 3,1,2,4,5 or E,C,D,B,A ect, not 3,125 where numbers can be 1,1,1,1,1 and 1,1,1,1,2 until 5,5,5,5,5 or letters A,A,A,A,A and A,A,A,A,B until E,E,E,E,E
Another way this might work is there any way to use numbers like a unit in a region, I'm thinking if i had 52 units in a region i could pick one random set it to be first drawn unit. Then move it to a different region so it won't be picked again, until that region has no units thus no repeats and truly random each game. I'm not sure how to do that with numbers tough, And I don't wanna use 52 units just to make this work as it's a very newbie wasteful way of doing it.
Thanks for the HELP.