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    posted a message on Why does the editor seem so slow?

    @TacoManStan: Go

    How new is the Desktop, if Starcraft 2 Editor is the first thing you've tested on it there maybe other programs with problems if one of you new Hardware Component's is faulty. If you got the parts through new egg it should be returnable still. It sounds like the GPU might be overheating making it throttle itself to prevent complete failure.

    Posted in: General Chat
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    posted a message on Starmon - A pokemon style map

    @zeldarules28: Go

    Wow good to hear 50 Starmon and 25 Items now sweet Great Work.

    Posted in: Project Workplace
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    posted a message on Starmon - A pokemon style map

    @zeldarules28: Go

    Darn I was x2.42 to x3.3 times off on items and Starmon, Great Work glad you could respond and Thank You for the Updated Info.

    Posted in: Project Workplace
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    posted a message on Starmon - A pokemon style map

    So based on my calculations (some facts, partly guessing) I believe you have close to 82 Starmon out of a 100 total maybe a bit more, 166 out of 175 Moves for the Starmon, and about 66 Items out of probably 90 or so total.

    Would that be fairly accurate or are you unable to comment at the moment.

    Posted in: Project Workplace
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    posted a message on Capping minerals like supplies

    @redeamed: Go

    I have a Trigger Solution, I'm not sure if it's doable 100% by data. in Event of the trigger add a Player Property Event, then set to Any Player gains Minerals. Then in Conditions add a Player Property Condition Minerals > Mineral Cap (Mineral Cap is Variable set to a limit in a second Trigger). Last add Action Set Player Minerals to (Current Mineral Cap) say it's 1,000.

    Then a Second Trigger for Changing the Level Cap. Event Ability is used (Set Ability to your Upgrade ability). Next in Actions add a Modify Variable to modify Level Cap +1 and a Set Variable Mineral Cap = 1,000 + (1,000 * Level Cap) so at no Upgrade your Limit would be 1,000 Minerals, at Level 1 the Limit would be 2,000 Minerals, and at Level 10 the Limit would be 11,000 Minerals.

    The Level Cap is a Integer Variable you can have it increase through either with Triggers only, or a Combination of a Data Ability that when clicked a Trigger Increases the Upgrade while the Data takes care of any costs for Upgrading. If you need more Clarification feel free to post here for more info or PM me.

    Posted in: Data
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    posted a message on Starmon - A pokemon style map

    @TheAlmaity: Go

    Hard Shell, Living Flame, and Regrowth / Regeneration Are EXCELLENT Sorry Trieva I prefer TheAlmaity's. The in-combat move selection menu looks astonishing. I think the back button needs to move down and to the left a bit so it's centered and not overlapping the bottom of the 2 last moves Selection.

    Posted in: Project Workplace
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    posted a message on Starmon - A pokemon style map

    @zeldarules28: Go

    The Day/Night, Black Market, and Thieves OH MY!

    Sounds awesome I look forward to maybe being a Thief myself if possible ha-ha.

    Posted in: Project Workplace
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    posted a message on Starmon - A pokemon style map

    @zeldarules28: Go

    Oh wow that's GREAT it's funny I was just about to ask if you got the Items in like Pokeballs, Potions, HP Up, ECT. I take that means you got the catch rate formula's setup for the pokeball types too then. That's exciting it sounds like this will be a VERY polished game I can't wait to play it.

    Any chance to see a preview picture of the shop system?

    Posted in: Project Workplace
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    posted a message on Starmon - A pokemon style map

    @TheAlmaity: Go

    That logo is VERY fitting I think Starcarft Blue Font Text, and the O looking like a Super Protoss Pokeball is my favorite part.

    Posted in: Project Workplace
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    posted a message on Starmon - A pokemon style map

    @TheAlmaity: Go

    OMG Oh My Gosh, Does this mean Beta is getting closer? I Hope so, nice job on over 150 moves now too.

    Posted in: Project Workplace
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    posted a message on Starmon - A pokemon style map

    @zeldarules28: Go

    Wow Congratulations on more then 6 months of Map Development, and nice Tracking of your Revisions. I take it you'd saved each update as a new map since the in-editor tracker can miss count them, when a patch happens as I recently found out as I was 312 Revisions (Saves) before the patch and 209 after the patch.

    Posted in: Project Workplace
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    posted a message on The Assets of Evil

    @DrSuperEvil: Go

    Can you explain more what these maps have like digital_peril.SC2Map, Shiney_stuff.SC2Map like you did for Choosable_attribute_system.SC2Map, Transfer_Behavior_Demonstration.SC2Map Thanks I'm sure these are all quite useful.

    Posted in: Data Assets
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    posted a message on Starmon - A pokemon style map

    @TheAlmaity: Go

    Darn sucks about ethereal's they would be so Epic looking.

    Maybe with Official Startool's if it releases with HoTS like I've heard, all Blizzard Models will be usable and with Particles (Spell's, Fire), Ribbons (Zlot's Hair) and all the other Jazz not doable with the 3rd party tools ATM.

    Posted in: Project Workplace
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    posted a message on Starmon - A pokemon style map

    @TheAlmaity: Go

    I was thinking the Ethereal from WoW would make a great Mewtwo. Mewtwo Like WoW Unit There are only Three Magikarp like pokemon I think so that's great. Thanks for the info.

    Posted in: Project Workplace
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    posted a message on Starmon - A pokemon style map

    Damn 150 moves done *Pinches Self to check not I'm dreaming* that's Incredible, have you decided which ones are Evolved or Learned Moves only, what ones are only Bought to teach, and what ones are only available to some starmon.

    How are you Handling TM's basically Will there be a Mew/Mewtwo able to learn all moves, Magikarp's that can't learn any moves until evolved, and the Usual Mix of TM's taught by the Trainer and TM's Learned by the Starmon just through Leveling up and/or Evolving?

    Okay Thanks so much for the amazing map your making.

    Posted in: Project Workplace
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