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    posted a message on Starmon - A pokemon style map

    @TheAlmaity: Go

    That sounds like Great Bank Security to me, you can't out right prevent someone from cheating all Starmon to Level 100 with max Stats. But you can make sure they are no Level 255 Starmon with above Max Stats like in Pokemon Red by programming in Limits.

    Even Big Game Company's can't prevent cheating they can only limit it scope, in FireRed they improved there Cheat restrictions but you can still max out your Pokemon and have all the in-game items but you can no longer go over Level 100 (as Easy I think it is still possible but not worth the Effort like you mention in your post).

    As long as you have made it so they can't be a 155 Times better than a legit Player, and can only be 1 Times as good then you did your job in my opinion.

    Posted in: Project Workplace
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    posted a message on Starmon - A pokemon style map

    @zeldarules28: Go

    Banks maybe hack-able but they still have to play online with your maps triggers, just add triggers that analyse Trade Starmon and Arena Starmon and if they are hacked there restricted from being used.

    Take Pokemon FireRed for example if you have a Kabutops and Areodactyl in that game then you likely cheated one so exclude them both for that player, or say you have a Ninetails with all IV's (Individual Values [HP, Attack,Sp. Attack etc]) at 31 and EV's (Effort Values at/or over 85) then restricted it from being used.

    Posted in: Project Workplace
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    posted a message on Replace a depleted mineral

    @Sanguinax: Go

    I believe that you can't Replace a removed unit you may be able to just create your unit at the position of the removed unit tough I'm not sure.

    Posted in: Triggers
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    posted a message on Random Number Generator

    @MoDTassadar: Go

    You only need a Random number for the first part. If you are using Terran as Race 1, Protoss as Race 2 , Zerg as Race 3 and the Tie is Between Zerg and Terran then pick a Random Integer (Number) between 1 and 2, One can be Zerg and Two can be Terran or vice-verse.

    A Random Real wouldn't be as effective as Random Point in Region, as you could get a random real that you can't reach. The Random Point in Region you can have it be in the Playable Map so no getting stuck (Except for Ground Units that try to get to an Island with no Ground pathing to it)

    Posted in: Triggers
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    posted a message on Starmon - A pokemon style map

    That sounds fun to have +5 Levels gained to Trainers Starmon that came before the 10th Gym Leader like Trainer.

    Posted in: Project Workplace
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    posted a message on Life/shields on 2 lines

    So do you got this working now? Congratulations if you do.

    Posted in: General Chat
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    posted a message on Life/shields on 2 lines

    Very interesting I hope you get an answer as that would be very useful in my opinion. The only advice I have is to look at Helral's UI Layout Files Tutorial it should be in there hope that Helps. I'm not sure where to look either tough to find Hit Points and Shields. I'd think the Unit Panel.

    Posted in: General Chat
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    posted a message on Starmon - A pokemon style map

    I got a question do you have badges in Starmon, and do they unlock things like Cut and Level of Starmon that will obey you or are you doing something else with badges? Thanks.

    Posted in: Project Workplace
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    posted a message on Starmon - A pokemon style map

    @TheAlmaity: Go

    HA HA cool story, I'm gonna predict you keep them until March 12th 2013 aka The Release of Heart of The Swarm.

    Posted in: Project Workplace
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    posted a message on Starmon - A pokemon style map

    @TheAlmaity: Go

    I'm Curious how long are you to keep your avatar and signature image changed to that of a spoon on every forum?

    Posted in: Project Workplace
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    posted a message on Current State of Mapster (My Farewell?)

    It would suck if you can't at least be a moderator anymore, Sixen you've provided great material to this website with your time, Hard Work, and Assets. Sad to hear they want someone else to run things, as I can't think of anyone who could do as Good a Job as you except maybe some of the Great Moderators and/or members. I hope it's not gonna be some OUTSIDER who may not understand or even care about this COMMUNITY.

    If Curse handles this badly, I Hope you and the Mods can Backup most of whats here at the moment it happens IF they FAIL us. Then are able to provide Details on the New Site Here, until most know where the REAL SC2Mapster is at. Good Luck with what ever happens, maybe CURSE can just get someone to Focus on the AD Revenue Generation and keep you where you are. That way both needs are met and hopefully all party's will be happy then.

    Posted in: General Chat
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    posted a message on Starmon - A pokemon style map

    @Trieva: Go

    You're very good at coming up with moves great list, I think you meant Frozen for this move:

    Ice Tackle Ice 95 Power 95 Accuracy Has a 30% chance to inflict burn (Frozen instead)

    Posted in: Project Workplace
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    posted a message on Starmon - A pokemon style map

    @zeldarules28: Go

    Sounds Sweet that "Badly Poisoned" status effect, Thanks for your feedback on my suggestions.

    Posted in: Project Workplace
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    posted a message on get player in position x of leaderboard?

    @mojothejojo: Go

    If your trying to get a Sorted Leaderboard you don't need to know there current Position to update the values for them. You can check out my Sorted Leaderboard in my Signature There position in the Leaderboard changes (Highest Kills at Top, Lowest at Bottom) but the Slot (Leaderboard Row) there in at the creation actually doesn't change in a sorted leaderboard. If you want to know there Leaderboard Position to either make it look like there Slot Position (Leaderboard Row) Changed or for other reasons then you will need the Bubble Sort or similar method to know where they are. Here is a Link to my Sorted Leaderboard in case you missed it in my Signature.

    Posted in: Triggers
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    posted a message on Starmon - A pokemon style map
    Quote from TheAlmaity: Go

    @DaFunk86: Go

    The pokeballs are currently just temp-art. We aren't actually using the red-white theme of original pokemon in the first place, so those will have another color and will probably be finalized once we have icons/art done for all the capture cores/pokeballs. The entire thing was just implemented recently and quickly, so graying them out is probably what we're gonna do in the end, and we're gonna use something to indicate status ailments as well. They shouldn't be necessary for the player himself as you're going to know how your party is doing anyway, but I guess that can be added for the player as well.

    As for trainer models, we haven't decided what we're going to use yet. I still have to see how the textures of human models are set up in WoW, but we might just go for a custom model if we find someone who can make one. Ideally we'd love to have massive customization for the trainer models - Being able to change your pants, shirt, shoes, skin color and so on seperately, and probably hats as well. In that case switching to a child model shouldn't be hard, but we'd probably have to set up a lot more customisation options seperately (Unless the textures for the child and adult model are set up in the exact same way)

    @TheAlmaity: Go BEST TEMP ART EVER I loved the look, can't wait to see the final version since the temp look so good. That much customization for your Trainer sounds incredible, but that can be for Version 2.0 in my opinion. The main thing is getting Version 1.0 with the Pokemon & Poke Items. Now that I think about I don't know if you need the Pokeballs shown for you as well, although it probably does make it easier on Players to see how there team is without going into the menu for your Pokemon.

    Posted in: Project Workplace
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