• 0

    posted a message on How to setup a decent AI to play against

     UP

    Posted in: Data
  • 0

    posted a message on How to setup a decent AI to play against

    Hi all, I searched many things about the AI on Google, now I will ask the question directly.

    I'll start with an example: in SC1 you just need to set one AI trigger for the difficulty, set on "Insane" and you see the AI build structures, researching upgrades, using transport units, using units abilities (like the Queen's one or the Science Vessel's one) and attack the enemy with all effort: attack in every direction it can (often attacking more than one side), with always powerful and more units if the previous wave wasn't enough.

    It was fun and challenging.

     

    Now I want that in SC2 but I can't figure it out how. Start Melee AI, Initialize AI, difficulty Cheater 3 (Insane). I expected something but the AI just build structures, does NOT research upgrades, does NOT use transport units, does NOT use units abilities, and it just create simple waves and send like 20 marines and a couple of siege tanks (or hydralisk and zergling or other basic protoss units, depends on the race) to my base, always being wiped out.
    It very rarely create powerful units like Thors/Battlecruisers or Protoss Carriers, and when it does it create just one or two and then never again for the whole game.

     

    Why. How I can set a decent AI that keep attacking me with the intent to wipe me out and not just going around in the same spot annoyingly like a mosquito...?

    Posted in: Data
  • To post a comment, please or register a new account.