• 0

    posted a message on Kobold Tribes

    @zenx1: Go

    Foraging means that you kill wolves ( and all other animals) faster, which doesnt make any sense but is useful. Will become even more useful if more mobs are added.

    Posted in: Map Feedback
  • 0

    posted a message on Kobold Tribes

    Great game, kudos for making it. I've played 15 games so far and have some suggestions:

    1. tutorial is not deep enough, it doesn't teach how to use the inventory and so noobs don't realize they need to open backpack and eat rather than just cooking food. No help with traps, and quests either.

    2. More neutral mobs would make game more exciting, make difficulty and 'fear of night' last longer and force teamwork.

    I heartily support the suggestion for harder mobs as the game goes on, including some 'boss strength' mobs (not really a quest if both teams get hit by them and get equal rewards). As game becomes harder (wolves are weak after first few days, though noobs still get eaten xD) people will learn to specialize as food maker, miner, trap builder etc. Also more mobs means more potential for pets.

    3. Crossbow is overpowered xD

    4.Do you need hunter's lodge and 'pet' wolf to find truffles. That quest is confusing.

    5. Random quest order and placement of quest objectives could be tweaked. Zoggold or whatevr that Blade Master is called sometimes appears as first quest (!) and the crucial fisherman sometimes spawns in one of the team's corners (LOL).

    6.More quests plz, and more elaborate late game equipment to forge.

    7. Are traps permanent and do you need clairvoyance to detect them? If the latter is true it should be made clear.

    8. Saving exp if you leave or die before end of game would help, as would choosing perks before rather than after game.

    9. Plz promote a chat channel!

    10. The stealth spell promotes cheap play. People can gank players and/or trash bases and still get away easily. If one player has it and the other doesn't they will NEVER lose a fight.

    11. Larger tower and backpack space please.

    12. (minor point) Having realized the power of traps ( and won many 'unwinnable' games with them, a nice little touch would be a killcount on each spiked trap. Those things are going to make wolves extinct at this rate! That's it <3

    I love the gladiator duel. Again the armor is OP but because of this it's so good as a long-term item. The idea to have special items that improve your stats more, the more you do certain things is great. You could make items that improve stamina or mining this way too.

    Posted in: Map Feedback
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